Powers up moves of the same type.
Abilities
Pokemon Champions Abilities
Browse abilities and quickly see how many Pokemon in the current database can use each one.
Normal-type moves become Flying-type moves.
Damages the foe landing the finishing hit.
Boosts move power when the Pokémon moves last.
Raises Attack upon taking a critical hit.
Senses the foe’s dangerous moves.
The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
Protects allies from attacks that limit their move choices.
Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Protects the Pokémon from Defense-lowering attacks.
Ups FIRE moves in a pinch.
Protects the Pokémon from some ball and bomb moves.
Restores HP as well when the Pokémon eats a Berry.
Raises SPEED in sunshine.
Prevents ability reduction.
Negates weather effects.
Boosts the Sp. Atk stat when a stat is lowered.
Raises accuracy.
Makes stat changes have an opposite effect.
The Pokémon can poison the target even if it’s a Steel or Poison type.
When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
May disable a move used on the Pokémon.
Infatuates on contact.
Prevents self-destruction.
When its stats are lowered its Attack increases.
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Summons rain in battle.
Summons sunlight in battle.
Reduces HP if it is hot. Water restores HP.
Awakens quickly from sleep.
If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
Powers down super effective moves.
Burns the foe on contact.
Powers up if hit by fire.
Prevents lowering of ally Grass-type Pokémon’s stats.
Changes with the weather.
Reduces damage done to allies.
The Pokémon can check the foe’s held item.
Halves damage from physical moves.
Gives priority to Flying-type moves.
Encourages the early use of a held Berry.
Contact with the Pokémon lowers the attacker’s Speed stat.
Ups ATTACK if suffering.
May create another Berry after one is used.
May heal an ally’s status conditions.
Weakens the power of Fire-type moves.
Doubles the Pokémon’s weight.
When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP
Raises ATTACK.
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
Trades accuracy for power.
Heals status problems if it is raining.
Prevents ATTACK reduction.
The Pokémon regains HP in a hailstorm.
Encounter rate increases.
Comes out disguised as the Pokémon in back.
Prevents Pokemon from being poisoned
It transforms itself into the Pokémon it is facing.
Passes through the foe’s barrier and strikes.
Damages the attacker landing the finishing hit by the amount equal to its last HP.
Prevents flinching.
Prevents sleep.
Lowers the foe’s ATTACK.
Boosts the power of punching moves.
Raises Attack when hit by a Dark-type move.
Prevents loss of accuracy.
The Pokémon can’t use any held items.
Prevents status problems in sunny weather.
Gives full immunity to all Ground-type moves.
Halves the Pokémon’s weight.
Draws electrical moves.
Prevents paralysis.
All sound-based moves become Water-type moves.
The Pokémon uses its moves without making contact with the target.
Reflects status- changing moves.
The Pokémon only takes damage from attacks.
The Pokémon steals the held item of a Pokémon it hits with a move.
Prevents freezing.
Ups DEFENSE if suffering.
Powers up aura and pulse moves.
Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
The Pokémon’s attacks become critical hits if the target is poisoned.
Changes the Pokémon’s type depending on the terrain.
Powers up with PLUS.
Bounces back only the stat-lowering effects that the Pokémon receives.
Moves can be used regardless of abilities.
Raises one stat and lowers another.
Raises Speed if hit by an Electric-type move.
Boosts Attack after knocking out any Pokémon.
Reduces damage when HP is full.
Contact with this Pokémon spreads this Ability.
Heals upon switching out.
Ensures the Pokémon and its foe’s attacks land.
Prevents attraction.
If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Protects the Pokémon from damage from weather.
Powers up Grass-type moves in a pinch.
Prevents confusion.
Parent and child attack together.
Steals an item when hit by another Pokémon.
May pick up items.
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Ev...
Normal-type moves become Fairy-type moves.
Powers up with MINUS.
Restores HP if the Pokémon is poisoned.
Poisons foe on contact.
May poison targets when a Pokémon makes contact.
Gives priority to a status move.
Raises foe’s PP usage.
Changes the Pokémon’s type to the type of the move it’s using.
Raises ATTACK.
The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Enables the Pokémon to move first occasionally.
Boosts Speed if there is a status problem.
Slight HP recovery in rain.
The Pokémon copies the Ability of a defeated ally.
Powers up moves that have recoil damage.
Normal-type moves become Ice-type moves.
Restores a little HP when withdrawn from battle.
Ripens Berries and doubles their effect.
Raises Attack if the foe is of the same gender.
Protects the Pokémon from recoil damage.
Hurts to touch.
Boosts certain moves’ power in a sandstorm.
Boosts the Pokémon’s Speed in a sandstorm.
The Pokémon creates a sandstorm when it’s hit by an attack.
Summons a sandstorm.
Ups evasion in a sandstorm.
Boosts Attack when hit by a Grass-type move.
Enables moves to hit Ghost-type foes.
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Prevents the foe’s escape.
Powers up slicing moves.
Heals the body by shedding.
Removes added effects to increase move damage.
Blocks critical hits.
Prevents added effects.
Increases the frequency of multi-strike moves.
Boosts the Pokémon’s Speed stat in a hailstorm.
Powers up moves if they become critical hits.
Raises evasion in a hailstorm.
The Pokémon summons a hailstorm in battle.
Boosts Sp. Atk, but lowers HP in sunshine.
Powers down super effective moves.
Avoids sound-based moves.
Gradually boosts SPEED.
When the Pokémon takes damage from a move, it burns the attacker.
The Pokémon moves after even slower foes.
Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Boosts the Defense stat when hit by an attack.
The Pokémon changes form depending on how it battles.
Paralyzes on contact.
Raises Speed each time the Pokémon flinches.
Helps repel wild POKéMON.
Prevents item theft.
The Pokémon’s strong jaw gives it tremendous biting power.
Negates 1-hit KO attacks.
Heightens the critical-hit ratios of moves.
Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle
When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.
Doubles the Pokémon’s Speed stat on Electric Terrain.
Ups BUG moves in a pinch.
Prevents itself and ally Pokémon from falling asleep.
Raises SPEED in rain.
The Pokémon can pass an item to an ally.
Passes on status problems.
Raises evasion if the Pokémon is confused.
Powers up the Pokémon’s weaker moves.
Anticipates an ally’s attack and dodges it.
Heat-and-cold protection.
Ups WATER moves in a pinch.
Powers up moves that make direct contact.
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Copies special ability.
Ignores any change in ability by the foe.
Raises Speed if a held item is used.
Makes the foe nervous and unable to eat Berries.
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Turns electricity into HP.
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Restores HP if hit by a Water-type move.
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Physical attacks lower Defense and raise Speed.
Prevents ability reduction.
The Pokémon transforms into its Hero Form when it switches out.