| Accelerock |
Rock
|
●Physical |
The user smashes into the target at high speed. This move always goes first. |
40 |
100 |
20 |
| Acid Armor |
Poison
|
◌Status |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
- |
- |
20 |
| Acid Spray |
Poison
|
◆Special |
The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. |
40 |
100 |
20 |
| Acrobatics |
Flying
|
●Physical |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
55 |
100 |
16 |
| Acupressure |
Normal
|
◌Status |
Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages. |
- |
101 |
20 |
| Aerial Ace |
Flying
|
●Physical |
The user confounds the target with speed, then slashes. This attack never misses. |
60 |
- |
20 |
| After You |
Normal
|
◌Status |
Makes the target move immediately after the user. |
- |
101 |
16 |
| Agility |
Psychic
|
◌Status |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
- |
- |
20 |
| Air Cutter |
Flying
|
◆Special |
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
60 |
95 |
20 |
| Air Slash |
Flying
|
◆Special |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
75 |
95 |
16 |
| Alluring Voice |
Fairy
|
◆Special |
Confuses the target if its stats were boosted during the turn this move is used. |
80 |
100 |
12 |
| Ally Switch |
Psychic
|
◌Status |
User switches places with the friendly Pokémon opposite it. |
- |
- |
15 |
| Amnesia |
Psychic
|
◌Status |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
- |
- |
20 |
| Ancient Power |
Rock
|
◆Special |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
60 |
100 |
8 |
| Apple Acid |
Grass
|
◆Special |
Lowers the target's Sp. Def stat by 1 stage. |
90 |
100 |
12 |
| Aqua Cutter |
Water
|
●Physical |
This move has a 1-stage Critical-Hit Ratio Boost. |
70 |
100 |
20 |
| Aqua Jet |
Water
|
●Physical |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
40 |
100 |
20 |
| Aqua Ring |
Water
|
◌Status |
The user envelops itself in a veil made of water. It regains some HP every turn. |
- |
- |
20 |
| Aqua Step |
Water
|
●Physical |
Boosts the user's Speed stat by 1 stage. |
80 |
100 |
12 |
| Aqua Tail |
Water
|
●Physical |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
90 |
90 |
12 |
| Armor Cannon |
Fire
|
◆Special |
Lowers the user's Defense and Sp. Def stats by 1 stage. |
120 |
100 |
8 |
| Aromatic Mist |
Fairy
|
◌Status |
Boosts an ally's Sp. Def stat by 1 stage. |
- |
101 |
20 |
| Assurance |
Dark
|
●Physical |
Power is doubled if the target has already received damage this turn. |
60 |
100 |
10 |
| Attract |
Normal
|
◌Status |
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
- |
100 |
16 |
| Aura Sphere |
Fighting
|
◆Special |
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
80 |
- |
20 |
| Aura Wheel |
Electric
|
●Physical |
Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form. |
110 |
100 |
12 |
| Aurora Beam |
Ice
|
◆Special |
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
65 |
100 |
20 |
| Aurora Veil |
Ice
|
◌Status |
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. |
- |
- |
20 |
| Avalanche |
Ice
|
●Physical |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
60 |
100 |
12 |
| Axe Kick |
Fighting
|
●Physical |
Has a 30% chance of confusing the target. If this move misses or fails the user takes damage equal to 1/2 of its max HP. |
120 |
90 |
12 |
| Baby-Doll Eyes |
Fairy
|
◌Status |
The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first. |
- |
100 |
20 |
| Baneful Bunker |
Poison
|
◌Status |
The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
- |
101 |
8 |
| Baton Pass |
Normal
|
◌Status |
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
- |
101 |
20 |
| Beak Blast |
Flying
|
●Physical |
If the user is hit by a contact move before it uses this move the attacker will be burned. |
120 |
100 |
8 |
| Beat Up |
Dark
|
●Physical |
The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon. |
0 |
100 |
12 |
| Belch |
Poison
|
◆Special |
This move fails unless the user has eaten a Berry during the battle. |
120 |
90 |
12 |
| Belly Drum |
Normal
|
◌Status |
User pays half its max HP to max out its Attack. |
- |
- |
10 |
| Bind |
Normal
|
●Physical |
Gives the target the Bound status. |
15 |
85 |
20 |
| Bite |
Dark
|
●Physical |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
60 |
100 |
20 |
| Bitter Blade |
Fire
|
●Physical |
No detailed effect text added yet. |
90 |
100 |
10 |
| Bitter Malice |
Ghost
|
◆Special |
No detailed effect text added yet. |
75 |
100 |
10 |
| Blast Burn |
Fire
|
◆Special |
The user gains the Recharging status on the turn after this move is used. |
150 |
90 |
8 |
| Blaze Kick |
Fire
|
●Physical |
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
85 |
90 |
12 |
| Blizzard |
Ice
|
◆Special |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
110 |
70 |
8 |
| Block |
Normal
|
◌Status |
Gives the target the Can't Escape status. |
- |
101 |
8 |
| Body Press |
Fighting
|
●Physical |
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
80 |
100 |
12 |
| Body Slam |
Normal
|
●Physical |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
85 |
100 |
16 |
| Bone Rush |
Ground
|
●Physical |
The user attacks 2 to 5 times in a row. |
30 |
90 |
12 |
| Boomburst |
Normal
|
◆Special |
No detailed effect text added yet. |
140 |
100 |
12 |
| Bounce |
Flying
|
●Physical |
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target. |
85 |
85 |
8 |
| Brave Bird |
Flying
|
●Physical |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
120 |
100 |
16 |
| Breaking Swipe |
Dragon
|
●Physical |
Lowers the target’s Attack by one stage after inflicting damage. |
60 |
100 |
15 |
| Brick Break |
Fighting
|
●Physical |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
75 |
100 |
16 |
| Brine |
Water
|
◆Special |
If the target’s HP is half or less, this attack will hit with double the power. |
65 |
100 |
12 |
| Brutal Swing |
Dark
|
●Physical |
The user swings its body around violently to inflict damage on everything in its vicinity. |
60 |
100 |
20 |
| Bubble Beam |
Water
|
◆Special |
A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. |
65 |
100 |
20 |
| Bug Bite |
Bug
|
●Physical |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
60 |
100 |
20 |
| Bug Buzz |
Bug
|
◆Special |
The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. |
90 |
100 |
12 |
| Bulk Up |
Fighting
|
◌Status |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
- |
- |
20 |
| Bulldoze |
Ground
|
●Physical |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
60 |
100 |
20 |
| Bullet Punch |
Steel
|
●Physical |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
40 |
100 |
20 |
| Bullet Seed |
Grass
|
●Physical |
The user forcefully shoots seeds at the target two to five times in a row. |
25 |
100 |
20 |
| Burn Up |
Fire
|
◆Special |
The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type. |
130 |
100 |
8 |
| Burning Jealousy |
Fire
|
◆Special |
Inflicts regular damage with no additional effect. |
70 |
100 |
5 |
| Calm Mind |
Psychic
|
◌Status |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
- |
- |
20 |
| Charge |
Electric
|
◌Status |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
- |
- |
20 |
| Charge Beam |
Electric
|
◆Special |
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
50 |
90 |
12 |
| Charm |
Fairy
|
◌Status |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. |
- |
100 |
20 |
| Chilling Water |
Water
|
◆Special |
No detailed effect text added yet. |
50 |
100 |
20 |
| Chilly Reception |
Ice
|
◌Status |
No detailed effect text added yet. |
0 |
- |
10 |
| Circle Throw |
Fighting
|
●Physical |
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
60 |
90 |
12 |
| Clanging Scales |
Dragon
|
◆Special |
Lowers the user’s Defense by one stage after inflicting damage. |
110 |
100 |
5 |
| Clangorous Soul |
Dragon
|
◌Status |
No detailed effect text added yet. |
- |
100 |
5 |
| Clear Smog |
Poison
|
◆Special |
Removes all of the target’s stat modifiers. |
50 |
- |
15 |
| Close Combat |
Fighting
|
●Physical |
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
120 |
100 |
8 |
| Coaching |
Fighting
|
◌Status |
Inflicts regular damage with no additional effect. |
- |
- |
10 |
| Coil |
Poison
|
◌Status |
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
- |
- |
20 |
| Comeuppance |
Dark
|
●Physical |
The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. |
0 |
100 |
12 |
| Confuse Ray |
Ghost
|
◌Status |
The target is exposed to a sinister ray that triggers confusion. |
- |
100 |
12 |
| Confusion |
Psychic
|
◆Special |
The target is hit by a weak telekinetic force. This may also confuse the target. |
50 |
100 |
20 |
| Copycat |
Normal
|
◌Status |
The user mimics the move that was last used. This move fails if no other move has been used yet. |
- |
101 |
20 |
| Corrosive Gas |
Poison
|
◌Status |
Causes all other Pokémon on the field to lose their held items. |
- |
100 |
20 |
| Cosmic Power |
Psychic
|
◌Status |
Raises the user’s Defense and Special Defense by one stage. |
- |
- |
20 |
| Cotton Guard |
Grass
|
◌Status |
The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. |
- |
- |
12 |
| Cotton Spore |
Grass
|
◌Status |
Lowers targets' Speed stats by 2 stages. |
- |
100 |
20 |
| Counter |
Fighting
|
●Physical |
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. |
0 |
100 |
20 |
| Covet |
Normal
|
●Physical |
If the user is not already holding an item it steals the target's held item. |
60 |
100 |
20 |
| Crabhammer |
Water
|
●Physical |
The target is hammered with a large pincer. Critical hits land more easily. |
100 |
90 |
12 |
| Cross Chop |
Fighting
|
●Physical |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
100 |
80 |
8 |
| Cross Poison |
Poison
|
●Physical |
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
70 |
100 |
20 |
| Crunch |
Dark
|
●Physical |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
80 |
100 |
16 |
| Crush Claw |
Normal
|
●Physical |
Has a 50% chance of lowering the target's Defense stat by 1 stage. |
75 |
95 |
12 |
| Curse |
Ghost
|
◌Status |
A move that works differently for the Ghost type than for all other types. |
- |
- |
12 |
| Dark Pulse |
Dark
|
◆Special |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
80 |
100 |
16 |
| Darkest Lariat |
Dark
|
●Physical |
Ignores the target’s stat modifiers. |
85 |
100 |
10 |
| Dazzling Gleam |
Fairy
|
◆Special |
The user damages opposing Pokémon by emitting a powerful flash. |
80 |
100 |
12 |
| Decorate |
Fairy
|
◌Status |
No detailed effect text added yet. |
- |
- |
15 |
| Defog |
Flying
|
◌Status |
Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain. |
- |
101 |
16 |
| Destiny Bond |
Ghost
|
◌Status |
The user gains the Destiny Bound status. This move fails if used in succession. |
- |
101 |
8 |
| Detect |
Fighting
|
◌Status |
Prevents any moves from hitting the user this turn. |
- |
- |
5 |
| Dig |
Ground
|
●Physical |
The user gains the Underground status on the turn this move is used then attacks on the following turn. |
80 |
100 |
12 |
| Dire Claw |
Poison
|
●Physical |
No detailed effect text added yet. |
80 |
100 |
15 |
| Disable |
Normal
|
◌Status |
For four turns, this move prevents the target from using the move it last used. |
- |
100 |
20 |
| Discharge |
Electric
|
◆Special |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
80 |
100 |
16 |
| Dive |
Water
|
●Physical |
The user gains the Submerged status on the turn this move is used then attacks on the following turn. |
80 |
100 |
12 |
| Double Hit |
Normal
|
●Physical |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
35 |
90 |
12 |
| Double Kick |
Fighting
|
●Physical |
The target is quickly kicked twice in succession using both feet. |
30 |
100 |
20 |
| Double Team |
Normal
|
◌Status |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
- |
- |
16 |
| Double-Edge |
Normal
|
●Physical |
User receives 1/3 the damage inflicted in recoil. |
120 |
100 |
15 |
| Draco Meteor |
Dragon
|
◆Special |
Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
130 |
90 |
8 |
| Dragon Breath |
Dragon
|
◆Special |
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
60 |
100 |
20 |
| Dragon Cheer |
Dragon
|
◌Status |
No detailed effect text added yet. |
0 |
0 |
15 |
| Dragon Claw |
Dragon
|
●Physical |
The user slashes the target with huge sharp claws. |
80 |
100 |
16 |
| Dragon Dance |
Dragon
|
◌Status |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
- |
- |
20 |
| Dragon Darts |
Dragon
|
●Physical |
No detailed effect text added yet. |
50 |
100 |
10 |
| Dragon Pulse |
Dragon
|
◆Special |
The target is attacked with a shock wave generated by the user’s gaping mouth. |
85 |
100 |
12 |
| Dragon Rush |
Dragon
|
●Physical |
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
100 |
75 |
12 |
| Dragon Tail |
Dragon
|
●Physical |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
60 |
90 |
12 |
| Drain Punch |
Fighting
|
●Physical |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
75 |
100 |
12 |
| Draining Kiss |
Fairy
|
◆Special |
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
50 |
100 |
12 |
| Dream Eater |
Psychic
|
◆Special |
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target. |
100 |
100 |
16 |
| Drill Peck |
Flying
|
●Physical |
A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
80 |
100 |
20 |
| Drill Run |
Ground
|
●Physical |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
80 |
95 |
12 |
| Dual Wingbeat |
Flying
|
●Physical |
The user slams the target with its wings. The target is hit twice in a row. |
40 |
90 |
12 |
| Dynamic Punch |
Fighting
|
●Physical |
Confuses the target. |
100 |
50 |
8 |
| Earth Power |
Ground
|
◆Special |
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
90 |
100 |
12 |
| Earthquake |
Ground
|
●Physical |
The user sets off an earthquake that strikes every Pokémon around it. |
100 |
100 |
12 |
| Eerie Impulse |
Electric
|
◌Status |
Lowers the target's Sp. Atk stat by 2 stages. |
- |
100 |
16 |
| Eerie Spell |
Psychic
|
◆Special |
Removes 3 PP from the move last used by the target. |
80 |
100 |
8 |
| Electric Terrain |
Electric
|
◌Status |
Turns the entire field into Electric Terrain for 5 turns. |
- |
101 |
12 |
| Electrify |
Electric
|
◌Status |
If this move hits the target before it uses a move its move becomes Electric type for that turn. |
- |
101 |
20 |
| Electro Ball |
Electric
|
◆Special |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
- |
100 |
12 |
| Electro Shot |
Electric
|
◆Special |
No detailed effect text added yet. |
130 |
100 |
10 |
| Electroweb |
Electric
|
◆Special |
Lowers the target’s Speed by one stage. |
55 |
95 |
15 |
| Ember |
Fire
|
◆Special |
The target is attacked with small flames. This may also leave the target with a burn. |
40 |
100 |
20 |
| Encore |
Normal
|
◌Status |
The user compels the target to keep using the move it encored for three turns. |
- |
100 |
8 |
| Endeavor |
Normal
|
●Physical |
Lowers the target’s HP to equal the user’s. |
- |
100 |
5 |
| Endure |
Normal
|
◌Status |
Prevents the user’s HP from lowering below 1 this turn. |
- |
- |
10 |
| Energy Ball |
Grass
|
◆Special |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
90 |
100 |
12 |
| Entrainment |
Normal
|
◌Status |
Copies the user’s ability onto the target. |
- |
100 |
15 |
| Eruption |
Fire
|
◆Special |
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
150 |
100 |
5 |
| Expanding Force |
Psychic
|
◆Special |
Inflicts regular damage with no additional effect. |
80 |
100 |
10 |
| Explosion |
Normal
|
●Physical |
The user faints upon using this move. |
250 |
100 |
8 |
| Extrasensory |
Psychic
|
◆Special |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
80 |
100 |
20 |
| Extreme Speed |
Normal
|
●Physical |
The user charges the target at blinding speed. This move always goes first. |
80 |
100 |
8 |
| Facade |
Normal
|
●Physical |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
70 |
100 |
20 |
| Fairy Lock |
Fairy
|
◌Status |
Gives all Pokémon on the field the Fairy Locked status. |
- |
101 |
12 |
| Fake Out |
Normal
|
●Physical |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
40 |
100 |
12 |
| Fake Tears |
Dark
|
◌Status |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
- |
100 |
20 |
| Feather Dance |
Flying
|
◌Status |
The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
- |
100 |
16 |
| Feint |
Normal
|
●Physical |
Hits through Protect and Detect. |
30 |
100 |
10 |
| Fell Stinger |
Bug
|
●Physical |
Boosts the user's Attack stat by 3 stages if this move knocks out the target. |
50 |
100 |
20 |
| Fickle Beam |
Dragon
|
◆Special |
No detailed effect text added yet. |
80 |
100 |
5 |
| Fiery Dance |
Fire
|
◆Special |
Has a $effect_chance% chance to raise the user’s Special Attack by one stage. |
80 |
100 |
10 |
| Final Gambit |
Fighting
|
◆Special |
The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used. |
0 |
100 |
8 |
| Fire Blast |
Fire
|
◆Special |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
110 |
85 |
8 |
| Fire Fang |
Fire
|
●Physical |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
65 |
95 |
16 |
| Fire Lash |
Fire
|
●Physical |
Lowers the target's Defense stat by 1 stage. |
90 |
100 |
16 |
| Fire Punch |
Fire
|
●Physical |
The target is punched with a fiery fist. This may also leave the target with a burn. |
75 |
100 |
16 |
| Fire Spin |
Fire
|
◆Special |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
35 |
85 |
16 |
| First Impression |
Bug
|
●Physical |
Can only be used as the first move after the user enters battle. |
90 |
100 |
10 |
| Fissure |
Ground
|
●Physical |
Causes a one-hit KO. |
- |
30 |
5 |
| Flail |
Normal
|
●Physical |
The less HP the user has left the greater this move's power (ranging between 20 and 200). |
0 |
100 |
16 |
| Flame Charge |
Fire
|
●Physical |
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
50 |
100 |
20 |
| Flame Wheel |
Fire
|
●Physical |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
60 |
100 |
20 |
| Flamethrower |
Fire
|
◆Special |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
90 |
100 |
16 |
| Flare Blitz |
Fire
|
●Physical |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
120 |
100 |
16 |
| Flash Cannon |
Steel
|
◆Special |
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
80 |
100 |
12 |
| Flatter |
Dark
|
◌Status |
Boosts the target's Sp. Atk stat by 1 stage and confuses it. |
- |
100 |
16 |
| Fling |
Dark
|
●Physical |
This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
0 |
100 |
12 |
| Flip Turn |
Water
|
●Physical |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
60 |
100 |
20 |
| Flower Trick |
Grass
|
●Physical |
No detailed effect text added yet. |
70 |
- |
10 |
| Fly |
Flying
|
●Physical |
The user flies up into the sky and then strikes its target on the next turn. |
90 |
95 |
16 |
| Flying Press |
Fighting
|
●Physical |
Deals both fighting and flying-type damage. |
100 |
95 |
10 |
| Focus Blast |
Fighting
|
◆Special |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
120 |
70 |
8 |
| Focus Energy |
Normal
|
◌Status |
The user takes a deep breath and focuses so that critical hits land more easily. |
- |
- |
20 |
| Focus Punch |
Fighting
|
●Physical |
This move fails if the user has already taken damage from a move in the same turn. |
150 |
100 |
20 |
| Follow Me |
Normal
|
◌Status |
The user draws attention to itself, making all targets take aim only at the user. |
- |
- |
20 |
| Forest's Curse |
Grass
|
◌Status |
Gives the target the Forest Cursed status. |
- |
100 |
20 |
| Foul Play |
Dark
|
●Physical |
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. |
95 |
100 |
16 |
| Freeze-Dry |
Ice
|
◆Special |
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
70 |
100 |
20 |
| Frenzy Plant |
Grass
|
◆Special |
The user gains the Recharging status on the turn after this move is used. |
150 |
90 |
8 |
| Frost Breath |
Ice
|
◆Special |
Always a critical hit. |
60 |
90 |
12 |
| Fury Attack |
Normal
|
●Physical |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
15 |
85 |
20 |
| Fury Cutter |
Bug
|
●Physical |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
40 |
95 |
20 |
| Future Sight |
Psychic
|
◆Special |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
120 |
100 |
12 |
| Gastro Acid |
Poison
|
◌Status |
Gives the target the No Ability status. |
- |
100 |
12 |
| Giga Drain |
Grass
|
◆Special |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
75 |
100 |
12 |
| Giga Impact |
Normal
|
●Physical |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
150 |
90 |
8 |
| Gigaton Hammer |
Steel
|
●Physical |
No detailed effect text added yet. |
160 |
100 |
5 |
| Glare |
Normal
|
◌Status |
Paralyzes the target. |
- |
100 |
30 |
| Grass Knot |
Grass
|
◆Special |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
- |
100 |
20 |
| Grassy Glide |
Grass
|
●Physical |
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
55 |
100 |
20 |
| Grassy Terrain |
Grass
|
◌Status |
Turns the entire field into Grassy Terrain for 5 turns. |
- |
101 |
12 |
| Grav Apple |
Grass
|
●Physical |
The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat. |
80 |
100 |
12 |
| Gravity |
Psychic
|
◌Status |
Disables moves and immunities that involve flying or levitating for five turns. |
- |
- |
5 |
| Growl |
Normal
|
◌Status |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
- |
100 |
20 |
| Growth |
Normal
|
◌Status |
The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
- |
- |
20 |
| Guard Split |
Psychic
|
◌Status |
The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats. |
- |
101 |
12 |
| Guard Swap |
Psychic
|
◌Status |
The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats. |
- |
101 |
12 |
| Guillotine |
Normal
|
●Physical |
Causes a one-hit KO. |
- |
30 |
5 |
| Gunk Shot |
Poison
|
●Physical |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
120 |
80 |
8 |
| Gust |
Flying
|
◆Special |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
40 |
100 |
20 |
| Gyro Ball |
Steel
|
●Physical |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
- |
100 |
8 |
| Hail |
Ice
|
◌Status |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
- |
- |
12 |
| Hammer Arm |
Fighting
|
●Physical |
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. |
100 |
90 |
12 |
| Hard Press |
Steel
|
●Physical |
The more HP the target has left the greater this move's power (ranging between 1 and 100). |
0 |
100 |
12 |
| Harden |
Normal
|
◌Status |
The user stiffens all the muscles in its body to raise its Defense stat. |
- |
- |
20 |
| Haze |
Ice
|
◌Status |
Resets all Pokémon’s stats, accuracy, and evasion. |
- |
- |
30 |
| Head Smash |
Rock
|
●Physical |
User receives 1/2 the damage inflicted in recoil. |
150 |
80 |
5 |
| Headbutt |
Normal
|
●Physical |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
70 |
100 |
16 |
| Headlong Rush |
Ground
|
●Physical |
No detailed effect text added yet. |
120 |
100 |
5 |
| Heal Bell |
Normal
|
◌Status |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
- |
- |
8 |
| Heal Pulse |
Psychic
|
◌Status |
The user emits a healing pulse that restores the target’s HP by up to half of its max HP. |
- |
- |
12 |
| Healing Wish |
Psychic
|
◌Status |
The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. |
- |
101 |
12 |
| Heat Crash |
Fire
|
●Physical |
The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
0 |
100 |
12 |
| Heat Wave |
Fire
|
◆Special |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
95 |
90 |
12 |
| Heavy Slam |
Steel
|
●Physical |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
- |
100 |
12 |
| Helping Hand |
Normal
|
◌Status |
The user assists an ally by boosting the power of that ally’s attack. |
- |
- |
20 |
| Hex |
Ghost
|
◆Special |
This relentless attack does massive damage to a target affected by status conditions. |
65 |
100 |
12 |
| High Horsepower |
Ground
|
●Physical |
The user fiercely attacks the target using its entire body. |
95 |
95 |
12 |
| High Jump Kick |
Fighting
|
●Physical |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
130 |
90 |
12 |
| Horn Attack |
Normal
|
●Physical |
The target is jabbed with a sharply pointed horn to inflict damage. |
65 |
100 |
20 |
| Horn Drill |
Normal
|
●Physical |
Causes a one-hit KO. |
- |
30 |
5 |
| Horn Leech |
Grass
|
●Physical |
The user's HP is restored by 1/2 of the damage dealt by this move. |
75 |
100 |
12 |
| Howl |
Normal
|
◌Status |
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. |
- |
- |
20 |
| Hurricane |
Flying
|
◆Special |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
110 |
70 |
12 |
| Hydro Cannon |
Water
|
◆Special |
The user gains the Recharging status on the turn after this move is used. |
150 |
90 |
8 |
| Hydro Pump |
Water
|
◆Special |
The target is blasted by a huge volume of water launched under great pressure. |
110 |
80 |
8 |
| Hyper Beam |
Normal
|
◆Special |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
150 |
90 |
8 |
| Hyper Fang |
Normal
|
●Physical |
The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
80 |
90 |
16 |
| Hyper Voice |
Normal
|
◆Special |
The user lets loose a horribly echoing shout with the power to inflict damage. |
90 |
100 |
12 |
| Hypnosis |
Psychic
|
◌Status |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
- |
60 |
20 |
| Ice Beam |
Ice
|
◆Special |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
90 |
100 |
12 |
| Ice Fang |
Ice
|
●Physical |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
65 |
95 |
16 |
| Ice Hammer |
Ice
|
●Physical |
Lowers user’s Speed by one stage. |
100 |
90 |
10 |
| Ice Punch |
Ice
|
●Physical |
The target is punched with an icy fist. This may also leave the target frozen. |
75 |
100 |
16 |
| Ice Shard |
Ice
|
●Physical |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
40 |
100 |
20 |
| Ice Spinner |
Ice
|
●Physical |
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
80 |
100 |
16 |
| Icicle Crash |
Ice
|
●Physical |
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
85 |
90 |
12 |
| Icicle Spear |
Ice
|
●Physical |
The user launches sharp icicles at the target two to five times in a row. |
25 |
100 |
20 |
| Icy Wind |
Ice
|
◆Special |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
55 |
95 |
16 |
| Imprison |
Psychic
|
◌Status |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
- |
- |
12 |
| Infernal Parade |
Ghost
|
◆Special |
No detailed effect text added yet. |
60 |
100 |
15 |
| Inferno |
Fire
|
◆Special |
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
100 |
50 |
8 |
| Infestation |
Bug
|
◆Special |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
20 |
100 |
20 |
| Ingrain |
Grass
|
◌Status |
The user gains the Ingrained status. |
- |
101 |
20 |
| Instruct |
Psychic
|
◌Status |
Forces the target to repeat its last used move. |
- |
- |
15 |
| Iron Defense |
Steel
|
◌Status |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
- |
- |
16 |
| Iron Head |
Steel
|
●Physical |
The user slams the target with its steel-hard head. This may also make the target flinch. |
80 |
100 |
16 |
| Iron Tail |
Steel
|
●Physical |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
100 |
75 |
16 |
| Jet Punch |
Water
|
●Physical |
No detailed effect text added yet. |
60 |
100 |
15 |
| King's Shield |
Steel
|
◌Status |
The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
- |
101 |
8 |
| Knock Off |
Dark
|
●Physical |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
65 |
100 |
20 |
| Kowtow Cleave |
Dark
|
●Physical |
No detailed effect text added yet. |
85 |
- |
10 |
| Lash Out |
Dark
|
●Physical |
Inflicts regular damage with no additional effect. |
75 |
100 |
5 |
| Last Resort |
Normal
|
●Physical |
Can only be used after all of the user’s other moves have been used. |
140 |
100 |
5 |
| Last Respects |
Ghost
|
●Physical |
No detailed effect text added yet. |
50 |
100 |
10 |
| Lava Plume |
Fire
|
◆Special |
Has a 30% chance of burning targets. |
80 |
100 |
16 |
| Leaf Blade |
Grass
|
●Physical |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
90 |
100 |
16 |
| Leaf Storm |
Grass
|
◆Special |
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
130 |
90 |
8 |
| Leaf Tornado |
Grass
|
◆Special |
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. |
65 |
90 |
12 |
| Leech Life |
Bug
|
●Physical |
The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
80 |
100 |
12 |
| Leech Seed |
Grass
|
◌Status |
A seed is planted on the target. It steals some HP from the target every turn. |
- |
90 |
12 |
| Leer |
Normal
|
◌Status |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
- |
100 |
20 |
| Lick |
Ghost
|
●Physical |
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
30 |
100 |
20 |
| Life Dew |
Water
|
◌Status |
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
- |
- |
12 |
| Light Screen |
Psychic
|
◌Status |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
- |
- |
20 |
| Light of Ruin |
Fairy
|
◆Special |
User receives 1/2 the damage inflicted in recoil. |
140 |
90 |
5 |
| Liquidation |
Water
|
●Physical |
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
85 |
100 |
12 |
| Lock-On |
Normal
|
◌Status |
The user gains the Locked On status. |
- |
101 |
8 |
| Low Kick |
Fighting
|
●Physical |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
- |
100 |
20 |
| Low Sweep |
Fighting
|
●Physical |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
65 |
100 |
20 |
| Lumina Crash |
Psychic
|
◆Special |
No detailed effect text added yet. |
80 |
100 |
10 |
| Lunge |
Bug
|
●Physical |
The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. |
80 |
100 |
16 |
| Mach Punch |
Fighting
|
●Physical |
The user throws a punch at blinding speed. This move always goes first. |
40 |
100 |
20 |
| Magic Coat |
Psychic
|
◌Status |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
- |
- |
16 |
| Magic Powder |
Psychic
|
◌Status |
No detailed effect text added yet. |
- |
100 |
20 |
| Magic Room |
Psychic
|
◌Status |
Gives the entire field the Magic Room status for 5 turns. |
- |
101 |
12 |
| Magical Leaf |
Grass
|
◆Special |
The user scatters curious leaves that chase the target. This attack never misses. |
60 |
- |
20 |
| Magnet Rise |
Electric
|
◌Status |
The user levitates using electrically generated magnetism for five turns. |
- |
- |
12 |
| Magnetic Flux |
Electric
|
◌Status |
If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage. |
- |
101 |
20 |
| Matcha Gotcha |
Grass
|
◆Special |
No detailed effect text added yet. |
80 |
90 |
15 |
| Mean Look |
Normal
|
◌Status |
Gives the target the Can't Escape status. |
- |
101 |
8 |
| Mega Drain |
Grass
|
◆Special |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
40 |
100 |
16 |
| Mega Kick |
Normal
|
●Physical |
The target is attacked by a kick launched with muscle-packed power. |
120 |
75 |
8 |
| Mega Punch |
Normal
|
●Physical |
The target is slugged by a punch thrown with muscle-packed power. |
80 |
85 |
20 |
| Megahorn |
Bug
|
●Physical |
Using its tough and impressive horn, the user rams into the target with no letup. |
120 |
85 |
12 |
| Memento |
Dark
|
◌Status |
Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move. |
- |
100 |
12 |
| Metal Burst |
Steel
|
●Physical |
The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. |
0 |
100 |
12 |
| Metal Claw |
Steel
|
●Physical |
The target is raked with steel claws. This may also raise the user’s Attack stat. |
50 |
95 |
20 |
| Metal Sound |
Steel
|
◌Status |
Lowers the target's Sp. Def stat by 2 stages. |
- |
85 |
20 |
| Meteor Beam |
Rock
|
◆Special |
The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. |
120 |
90 |
12 |
| Meteor Mash |
Steel
|
●Physical |
The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. |
90 |
90 |
12 |
| Minimize |
Normal
|
◌Status |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
- |
- |
12 |
| Mirror Coat |
Psychic
|
◆Special |
The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used. |
0 |
100 |
20 |
| Misty Explosion |
Fairy
|
◆Special |
Inflicts regular damage with no additional effect. |
100 |
100 |
5 |
| Misty Terrain |
Fairy
|
◌Status |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
- |
- |
12 |
| Moonblast |
Fairy
|
◆Special |
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. |
95 |
100 |
16 |
| Moonlight |
Fairy
|
◌Status |
The user restores its own HP. The amount of HP regained varies with the weather. |
- |
- |
8 |
| Morning Sun |
Normal
|
◌Status |
The user restores its own HP. The amount of HP regained varies with the weather. |
- |
- |
8 |
| Mortal Spin |
Poison
|
●Physical |
No detailed effect text added yet. |
30 |
100 |
15 |
| Mud Shot |
Ground
|
◆Special |
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
55 |
95 |
16 |
| Mud-Slap |
Ground
|
◆Special |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
20 |
100 |
12 |
| Muddy Water |
Water
|
◆Special |
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
90 |
85 |
12 |
| Mystical Fire |
Fire
|
◆Special |
Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
75 |
100 |
10 |
| Nasty Plot |
Dark
|
◌Status |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
- |
- |
20 |
| Night Daze |
Dark
|
◆Special |
The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy. |
85 |
95 |
12 |
| Night Shade |
Ghost
|
◆Special |
The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
- |
100 |
16 |
| Night Slash |
Dark
|
●Physical |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
70 |
100 |
16 |
| Noble Roar |
Normal
|
◌Status |
Lowers the target's Attack and Sp. Atk stats by 1 stage. |
- |
100 |
20 |
| Nuzzle |
Electric
|
●Physical |
Has a $effect_chance% chance to paralyze the target. |
20 |
100 |
20 |
| Outrage |
Dragon
|
●Physical |
The user rampages and attacks for two to three turns. The user then becomes confused. |
120 |
100 |
12 |
| Overheat |
Fire
|
◆Special |
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
130 |
90 |
8 |
| Pain Split |
Normal
|
◌Status |
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
- |
- |
20 |
| Parabolic Charge |
Electric
|
◆Special |
The user's HP is restored by 1/2 of the damage dealt by this move. |
65 |
100 |
20 |
| Parting Shot |
Dark
|
◌Status |
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. |
- |
100 |
20 |
| Payback |
Dark
|
●Physical |
This move's power is doubled if the user attacks after the target. |
50 |
100 |
12 |
| Peck |
Flying
|
●Physical |
The target is jabbed with a sharply pointed beak or horn. |
35 |
100 |
20 |
| Perish Song |
Normal
|
◌Status |
User and target both faint after three turns. |
- |
- |
5 |
| Petal Blizzard |
Grass
|
●Physical |
The user stirs up a violent petal blizzard and attacks everything around it. |
90 |
100 |
16 |
| Petal Dance |
Grass
|
◆Special |
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
120 |
100 |
12 |
| Phantom Force |
Ghost
|
●Physical |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
90 |
100 |
12 |
| Pin Missile |
Bug
|
●Physical |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
25 |
95 |
20 |
| Play Rough |
Fairy
|
●Physical |
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
90 |
90 |
12 |
| Pluck |
Flying
|
●Physical |
If the target is holding a Berry the user eats that Berry and gains its effect. |
60 |
100 |
20 |
| Poison Fang |
Poison
|
●Physical |
The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
50 |
100 |
16 |
| Poison Gas |
Poison
|
◌Status |
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. |
- |
90 |
20 |
| Poison Jab |
Poison
|
●Physical |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
80 |
100 |
20 |
| Poison Powder |
Poison
|
◌Status |
The user scatters a cloud of poisonous dust that poisons the target. |
- |
75 |
20 |
| Poison Sting |
Poison
|
●Physical |
The user stabs the target with a poisonous stinger. This may also poison the target. |
15 |
100 |
20 |
| Pollen Puff |
Bug
|
◆Special |
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
90 |
100 |
16 |
| Poltergeist |
Ghost
|
●Physical |
Inflicts regular damage with no additional effect. |
110 |
90 |
5 |
| Population Bomb |
Normal
|
●Physical |
No detailed effect text added yet. |
20 |
90 |
10 |
| Pounce |
Bug
|
●Physical |
Lowers the target's Speed stat by 1 stage. |
50 |
100 |
20 |
| Pound |
Normal
|
●Physical |
The target is physically pounded with a long tail, a foreleg, or the like. |
40 |
100 |
20 |
| Powder Snow |
Ice
|
◆Special |
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. |
40 |
100 |
20 |
| Power Gem |
Rock
|
◆Special |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
80 |
100 |
20 |
| Power Split |
Psychic
|
◌Status |
The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats. |
- |
101 |
12 |
| Power Swap |
Psychic
|
◌Status |
The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats. |
- |
101 |
12 |
| Power Trick |
Psychic
|
◌Status |
The user gains the Atk/Def Swapped status. |
- |
101 |
12 |
| Power Trip |
Dark
|
●Physical |
This move's power is increased by 20 for each stage that the user's stats have been boosted. |
20 |
100 |
12 |
| Power Whip |
Grass
|
●Physical |
The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
120 |
85 |
12 |
| Protect |
Normal
|
◌Status |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
- |
- |
12 |
| Psybeam |
Psychic
|
◆Special |
The target is attacked with a peculiar ray. This may also leave the target confused. |
65 |
100 |
20 |
| Psych Up |
Normal
|
◌Status |
Discards the user’s stat changes and copies the target’s. |
- |
- |
10 |
| Psychic |
Psychic
|
◆Special |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
90 |
100 |
12 |
| Psychic Fangs |
Psychic
|
●Physical |
Destroys Reflect and Light Screen. |
85 |
100 |
10 |
| Psychic Noise |
Psychic
|
◆Special |
No detailed effect text added yet. |
75 |
100 |
10 |
| Psychic Terrain |
Psychic
|
◌Status |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
- |
- |
12 |
| Psycho Cut |
Psychic
|
●Physical |
Has an increased chance for a critical hit. |
70 |
100 |
20 |
| Psyshield Bash |
Psychic
|
●Physical |
Boosts the user's Defense stat by 1 stage. |
90 |
90 |
12 |
| Psyshock |
Psychic
|
◆Special |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
80 |
100 |
12 |
| Quash |
Dark
|
◌Status |
The user suppresses the target and makes its move go last. |
- |
100 |
16 |
| Quick Attack |
Normal
|
●Physical |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
40 |
100 |
20 |
| Quick Guard |
Fighting
|
◌Status |
Prevents any priority moves from hitting friendly Pokémon this turn. |
- |
- |
15 |
| Quiver Dance |
Bug
|
◌Status |
Raises the user’s Special Attack, Special Defense, and Speed by one stage each. |
- |
- |
20 |
| Rage Powder |
Bug
|
◌Status |
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. |
- |
- |
20 |
| Raging Bull |
Normal
|
●Physical |
No detailed effect text added yet. |
90 |
100 |
10 |
| Raging Fury |
Fire
|
●Physical |
The user gains the Rampaging status. |
120 |
100 |
12 |
| Rain Dance |
Water
|
◌Status |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
- |
- |
8 |
| Rapid Spin |
Normal
|
●Physical |
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. |
50 |
100 |
20 |
| Razor Leaf |
Grass
|
●Physical |
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
55 |
95 |
20 |
| Razor Shell |
Water
|
●Physical |
Has a 50% chance of lowering the target's Defense stat by 1 stage. |
75 |
95 |
12 |
| Recover |
Normal
|
◌Status |
Restoring its own cells, the user restores its own HP by half of its max HP. |
- |
- |
8 |
| Recycle |
Normal
|
◌Status |
Regenerates the last held item that the user consumed. The user then holds this item once more. |
- |
101 |
12 |
| Reflect |
Psychic
|
◌Status |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
- |
- |
20 |
| Reflect Type |
Normal
|
◌Status |
The user becomes the same type or types as the target. |
- |
101 |
16 |
| Rest |
Psychic
|
◌Status |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
- |
- |
8 |
| Reversal |
Fighting
|
●Physical |
The less HP the user has left the greater this move's power (ranging between 20 and 200). |
0 |
100 |
16 |
| Rising Voltage |
Electric
|
◆Special |
This move's power is doubled if the target is under the effect of Electric Terrain. |
70 |
100 |
20 |
| Roar |
Normal
|
◌Status |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
- |
- |
20 |
| Rock Blast |
Rock
|
●Physical |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
25 |
90 |
12 |
| Rock Polish |
Rock
|
◌Status |
The user polishes its body to reduce drag. This sharply raises the Speed stat. |
- |
- |
20 |
| Rock Slide |
Rock
|
●Physical |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
75 |
90 |
12 |
| Rock Throw |
Rock
|
●Physical |
The user picks up and throws a small rock at the target to attack. |
50 |
90 |
16 |
| Rock Tomb |
Rock
|
●Physical |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
60 |
95 |
16 |
| Rock Wrecker |
Rock
|
●Physical |
The user gains the Recharging status on the turn after this move is used. |
150 |
90 |
8 |
| Role Play |
Psychic
|
◌Status |
Changes the user's Ability to be the same as the target's. |
- |
101 |
12 |
| Roost |
Flying
|
◌Status |
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. |
- |
- |
12 |
| Round |
Normal
|
◆Special |
Has double power if it’s used more than once per turn. |
60 |
100 |
15 |
| Sacred Sword |
Fighting
|
●Physical |
Ignores the target’s stat modifiers. |
90 |
100 |
15 |
| Safeguard |
Normal
|
◌Status |
The user creates a protective field that prevents status conditions for five turns. |
- |
- |
20 |
| Salt Cure |
Rock
|
●Physical |
Gives the target the Salt Cured status. |
40 |
100 |
16 |
| Sand Attack |
Ground
|
◌Status |
Sand is hurled in the target’s face, reducing the target’s accuracy. |
- |
100 |
16 |
| Sand Tomb |
Ground
|
●Physical |
Gives the target the Bound status. |
35 |
85 |
16 |
| Sandstorm |
Rock
|
◌Status |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
- |
- |
12 |
| Scald |
Water
|
◆Special |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
80 |
100 |
16 |
| Scale Shot |
Dragon
|
●Physical |
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
25 |
90 |
20 |
| Scary Face |
Normal
|
◌Status |
The user frightens the target with a scary face to harshly lower its Speed stat. |
- |
100 |
12 |
| Scorching Sands |
Ground
|
◆Special |
Has a 30% chance of burning the target. Cures the user and target of being frozen. |
70 |
100 |
12 |
| Scratch |
Normal
|
●Physical |
Hard, pointed, sharp claws rake the target to inflict damage. |
40 |
100 |
20 |
| Screech |
Normal
|
◌Status |
An earsplitting screech harshly lowers the target’s Defense stat. |
- |
85 |
20 |
| Seed Bomb |
Grass
|
●Physical |
The user slams a barrage of hard-shelled seeds down on the target from above. |
80 |
100 |
16 |
| Seismic Toss |
Fighting
|
●Physical |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
- |
100 |
20 |
| Self-Destruct |
Normal
|
●Physical |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
200 |
100 |
8 |
| Shadow Ball |
Ghost
|
◆Special |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
80 |
100 |
16 |
| Shadow Claw |
Ghost
|
●Physical |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
70 |
100 |
16 |
| Shadow Punch |
Ghost
|
●Physical |
The user throws a punch from the shadows. This attack never misses. |
60 |
- |
20 |
| Shadow Sneak |
Ghost
|
●Physical |
The user extends its shadow and attacks the target from behind. This move always goes first. |
40 |
100 |
20 |
| Shed Tail |
Normal
|
◌Status |
No detailed effect text added yet. |
0 |
- |
10 |
| Sheer Cold |
Ice
|
◆Special |
Causes a one-hit KO. |
- |
30 |
5 |
| Shell Side Arm |
Poison
|
◆Special |
Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage. |
90 |
100 |
12 |
| Shell Smash |
Normal
|
◌Status |
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
- |
- |
16 |
| Shelter |
Steel
|
◌Status |
No detailed effect text added yet. |
0 |
- |
10 |
| Signal Beam |
Bug
|
◆Special |
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
75 |
100 |
16 |
| Silver Wind |
Bug
|
◆Special |
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
60 |
100 |
8 |
| Simple Beam |
Normal
|
◌Status |
Changes the target's Ability to Simple. |
- |
100 |
16 |
| Sing |
Normal
|
◌Status |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
- |
55 |
16 |
| Skill Swap |
Psychic
|
◌Status |
User and target swap abilities. |
- |
- |
10 |
| Skitter Smack |
Bug
|
●Physical |
Lowers the target's Sp. Atk stat by 1 stage. |
70 |
90 |
12 |
| Skull Bash |
Normal
|
●Physical |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
130 |
100 |
12 |
| Sky Attack |
Flying
|
●Physical |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
140 |
90 |
8 |
| Slack Off |
Normal
|
◌Status |
The user slacks off, restoring its own HP by up to half of its max HP. |
- |
- |
12 |
| Slam |
Normal
|
●Physical |
The target is slammed with a long tail, vines, or the like to inflict damage. |
80 |
75 |
20 |
| Slash |
Normal
|
●Physical |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
70 |
100 |
20 |
| Sleep Powder |
Grass
|
◌Status |
The user scatters a big cloud of sleep-inducing dust around the target. |
- |
75 |
16 |
| Sleep Talk |
Normal
|
◌Status |
While it is asleep, the user randomly uses one of the moves it knows. |
- |
- |
12 |
| Sludge |
Poison
|
◆Special |
Unsanitary sludge is hurled at the target. This may also poison the target. |
65 |
100 |
20 |
| Sludge Bomb |
Poison
|
◆Special |
Unsanitary sludge is hurled at the target. This may also poison the target. |
90 |
100 |
12 |
| Sludge Wave |
Poison
|
◆Special |
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
95 |
100 |
12 |
| Smack Down |
Rock
|
●Physical |
Removes any immunity to Ground damage. |
50 |
100 |
15 |
| Smart Strike |
Steel
|
●Physical |
The user stabs the target with a sharp horn. This attack never misses. |
70 |
- |
12 |
| Smog |
Poison
|
◆Special |
The target is attacked with a discharge of filthy gases. This may also poison the target. |
30 |
70 |
20 |
| Smokescreen |
Normal
|
◌Status |
The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
- |
100 |
20 |
| Snap Trap |
Steel
|
●Physical |
Gives the target the Bound status. |
35 |
100 |
16 |
| Snarl |
Dark
|
◆Special |
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
55 |
95 |
16 |
| Snore |
Normal
|
◆Special |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
50 |
100 |
16 |
| Snowscape |
Ice
|
◌Status |
Summons snow for 5 turns. |
- |
101 |
8 |
| Soak |
Water
|
◌Status |
Changes the target's type to Water. |
- |
100 |
20 |
| Soft-Boiled |
Normal
|
◌Status |
The user restores its own HP by up to half of its max HP. |
- |
- |
8 |
| Solar Beam |
Grass
|
◆Special |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
120 |
100 |
12 |
| Solar Blade |
Grass
|
●Physical |
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |
125 |
100 |
12 |
| Spark |
Electric
|
●Physical |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
65 |
100 |
20 |
| Sparkling Aria |
Water
|
◆Special |
Cures targets of their burns. |
90 |
100 |
12 |
| Speed Swap |
Psychic
|
◌Status |
Exchanges the user’s Speed with the target’s. |
- |
- |
10 |
| Spicy Extract |
Grass
|
◌Status |
No detailed effect text added yet. |
0 |
- |
15 |
| Spikes |
Ground
|
◌Status |
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
- |
- |
20 |
| Spiky Shield |
Grass
|
◌Status |
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
- |
- |
10 |
| Spirit Break |
Fairy
|
●Physical |
The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat. |
75 |
100 |
16 |
| Spirit Shackle |
Ghost
|
●Physical |
Gives the target the Can't Escape status. |
90 |
100 |
12 |
| Spit Up |
Normal
|
◆Special |
The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. |
0 |
100 |
12 |
| Spite |
Ghost
|
◌Status |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
- |
100 |
12 |
| Stealth Rock |
Rock
|
◌Status |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
- |
- |
20 |
| Steel Beam |
Steel
|
◆Special |
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
140 |
95 |
5 |
| Steel Roller |
Steel
|
●Physical |
Removes any terrain. This move fails if there is no terrain on the field. |
130 |
100 |
8 |
| Steel Wing |
Steel
|
●Physical |
The target is hit with wings of steel. This may also raise the user’s Defense stat. |
70 |
90 |
20 |
| Sticky Web |
Bug
|
◌Status |
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. |
- |
- |
20 |
| Stockpile |
Normal
|
◌Status |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
- |
- |
20 |
| Stomp |
Normal
|
●Physical |
The target is stomped with a big foot. This may also make the target flinch. |
65 |
100 |
20 |
| Stomping Tantrum |
Ground
|
●Physical |
Has double power if the user’s last move failed. |
75 |
100 |
10 |
| Stone Axe |
Rock
|
●Physical |
No detailed effect text added yet. |
65 |
90 |
15 |
| Stone Edge |
Rock
|
●Physical |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
100 |
80 |
8 |
| Stored Power |
Psychic
|
◆Special |
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
20 |
100 |
12 |
| Storm Throw |
Fighting
|
●Physical |
Always a critical hit. |
60 |
100 |
12 |
| Strength |
Normal
|
●Physical |
The target is slugged with a punch thrown at maximum power. |
80 |
100 |
16 |
| Strength Sap |
Grass
|
◌Status |
Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. |
- |
100 |
10 |
| String Shot |
Bug
|
◌Status |
Lowers targets' Speed stats by 2 stages. |
- |
95 |
20 |
| Struggle Bug |
Bug
|
◆Special |
Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
50 |
100 |
20 |
| Stuff Cheeks |
Normal
|
◌Status |
The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry. |
- |
101 |
12 |
| Stun Spore |
Grass
|
◌Status |
The user scatters a cloud of numbing powder that paralyzes the target. |
- |
75 |
20 |
| Submission |
Fighting
|
●Physical |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
80 |
80 |
20 |
| Substitute |
Normal
|
◌Status |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
- |
- |
12 |
| Sucker Punch |
Dark
|
●Physical |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
70 |
100 |
8 |
| Sunny Day |
Fire
|
◌Status |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
- |
- |
8 |
| Super Fang |
Normal
|
●Physical |
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
- |
90 |
12 |
| Supercell Slam |
Electric
|
●Physical |
If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
100 |
95 |
16 |
| Superpower |
Fighting
|
●Physical |
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
120 |
100 |
8 |
| Supersonic |
Normal
|
◌Status |
The user generates odd sound waves from its body that confuse the target. |
- |
55 |
20 |
| Surf |
Water
|
◆Special |
The user attacks everything around it by swamping its surroundings with a giant wave. |
90 |
100 |
16 |
| Swagger |
Normal
|
◌Status |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
- |
85 |
16 |
| Swallow |
Normal
|
◌Status |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
- |
- |
12 |
| Sweet Kiss |
Fairy
|
◌Status |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
- |
75 |
12 |
| Sweet Scent |
Normal
|
◌Status |
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
- |
100 |
20 |
| Swift |
Normal
|
◆Special |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
60 |
- |
20 |
| Switcheroo |
Dark
|
◌Status |
The user and the target swap their held items. |
- |
100 |
12 |
| Swords Dance |
Normal
|
◌Status |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
- |
- |
20 |
| Synthesis |
Grass
|
◌Status |
The user restores its own HP. The amount of HP regained varies with the weather. |
- |
- |
8 |
| Syrup Bomb |
Grass
|
◆Special |
No detailed effect text added yet. |
60 |
85 |
10 |
| Tackle |
Normal
|
●Physical |
A physical attack in which the user charges and slams into the target with its whole body. |
40 |
100 |
20 |
| Tail Glow |
Bug
|
◌Status |
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
- |
- |
20 |
| Tail Slap |
Normal
|
●Physical |
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
25 |
85 |
12 |
| Tail Whip |
Normal
|
◌Status |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
- |
100 |
20 |
| Tailwind |
Flying
|
◌Status |
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
- |
- |
16 |
| Take Down |
Normal
|
●Physical |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
90 |
85 |
20 |
| Taunt |
Dark
|
◌Status |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
- |
100 |
20 |
| Tearful Look |
Normal
|
◌Status |
The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. |
- |
- |
20 |
| Teatime |
Normal
|
◌Status |
Causes all Pokémon on the field to eat their held Berries. |
- |
101 |
12 |
| Teeter Dance |
Normal
|
◌Status |
Confuses all other Pokémon on the field. |
- |
100 |
20 |
| Temper Flare |
Fire
|
●Physical |
No detailed effect text added yet. |
75 |
100 |
10 |
| Terrain Pulse |
Normal
|
◆Special |
This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain. |
50 |
100 |
12 |
| Thief |
Dark
|
●Physical |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
60 |
100 |
20 |
| Thrash |
Normal
|
●Physical |
The user rampages and attacks for two to three turns. The user then becomes confused. |
120 |
100 |
12 |
| Throat Chop |
Dark
|
●Physical |
Prevents the target from using sound-based moves for two turns. |
80 |
100 |
15 |
| Thunder |
Electric
|
◆Special |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
110 |
70 |
12 |
| Thunder Fang |
Electric
|
●Physical |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
65 |
95 |
16 |
| Thunder Punch |
Electric
|
●Physical |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
75 |
100 |
16 |
| Thunder Shock |
Electric
|
◆Special |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
40 |
100 |
20 |
| Thunder Wave |
Electric
|
◌Status |
The user launches a weak jolt of electricity that paralyzes the target. |
- |
90 |
20 |
| Thunderbolt |
Electric
|
◆Special |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
90 |
100 |
16 |
| Tickle |
Normal
|
◌Status |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
- |
100 |
20 |
| Tidy Up |
Normal
|
◌Status |
Removes the Sticky Web Stealth Rock Substitute Spikes and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage. |
- |
101 |
12 |
| Torch Song |
Fire
|
◆Special |
Boosts the user's Sp. Atk stat by 1 stage. |
80 |
100 |
12 |
| Torment |
Dark
|
◌Status |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
- |
100 |
16 |
| Toxic |
Poison
|
◌Status |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
- |
90 |
12 |
| Toxic Spikes |
Poison
|
◌Status |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
- |
- |
20 |
| Toxic Thread |
Poison
|
◌Status |
Lowers the target's Speed stat by 2 stages and poisons it. |
- |
100 |
20 |
| Trailblaze |
Grass
|
●Physical |
Boosts the user's Speed stat by 1 stage. |
50 |
100 |
20 |
| Transform |
Normal
|
◌Status |
The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP. |
- |
101 |
12 |
| Tri Attack |
Normal
|
◆Special |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
80 |
100 |
12 |
| Trick |
Psychic
|
◌Status |
The user catches the target off guard and swaps its held item with its own. |
- |
100 |
12 |
| Trick Room |
Psychic
|
◌Status |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
- |
- |
8 |
| Trick-or-Treat |
Ghost
|
◌Status |
Gives the target the Trick-or-Treating status. |
- |
100 |
20 |
| Triple Arrows |
Fighting
|
●Physical |
No detailed effect text added yet. |
90 |
100 |
10 |
| Triple Axel |
Ice
|
●Physical |
A consecutive three-kick attack that becomes more powerful with each successful hit. |
20 |
90 |
12 |
| Trop Kick |
Grass
|
●Physical |
Lowers the target’s Attack by one stage after inflicting damage. |
70 |
100 |
15 |
| Twin Beam |
Psychic
|
◆Special |
No detailed effect text added yet. |
40 |
100 |
10 |
| Twineedle |
Bug
|
●Physical |
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
25 |
100 |
20 |
| U-turn |
Bug
|
●Physical |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
70 |
100 |
20 |
| Upper Hand |
Fighting
|
●Physical |
No detailed effect text added yet. |
65 |
100 |
15 |
| Uproar |
Normal
|
◆Special |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
90 |
100 |
12 |
| Vacuum Wave |
Fighting
|
◆Special |
Inflicts regular damage with no additional effect. |
40 |
100 |
30 |
| Venoshock |
Poison
|
◆Special |
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
65 |
100 |
12 |
| Vine Whip |
Grass
|
●Physical |
The target is struck with slender, whiplike vines to inflict damage. |
45 |
100 |
20 |
| Volt Switch |
Electric
|
◆Special |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
70 |
100 |
20 |
| Volt Tackle |
Electric
|
●Physical |
Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move. |
120 |
100 |
16 |
| Water Gun |
Water
|
◆Special |
The target is blasted with a forceful shot of water. |
40 |
100 |
20 |
| Water Pulse |
Water
|
◆Special |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
60 |
100 |
20 |
| Water Shuriken |
Water
|
◆Special |
The user attacks 2 to 5 times in a row. |
15 |
100 |
20 |
| Water Spout |
Water
|
◆Special |
The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. |
150 |
100 |
8 |
| Waterfall |
Water
|
●Physical |
The user charges at the target and may make it flinch. |
80 |
100 |
16 |
| Wave Crash |
Water
|
●Physical |
No detailed effect text added yet. |
120 |
100 |
10 |
| Weather Ball |
Normal
|
◆Special |
This attack move varies in power and type depending on the weather. |
50 |
100 |
12 |
| Whirlpool |
Water
|
◆Special |
The user traps the target in a violent swirling whirlpool for four to five turns. |
35 |
85 |
16 |
| Whirlwind |
Normal
|
◌Status |
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
- |
- |
20 |
| Wide Guard |
Rock
|
◌Status |
The user and its allies are protected from wide-ranging attacks for one turn. |
- |
- |
12 |
| Wild Charge |
Electric
|
●Physical |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
90 |
100 |
16 |
| Will-O-Wisp |
Fire
|
◌Status |
The user shoots a sinister flame at the target to inflict a burn. |
- |
85 |
16 |
| Wing Attack |
Flying
|
●Physical |
The target is struck with large, imposing wings spread wide to inflict damage. |
60 |
100 |
20 |
| Wish |
Normal
|
◌Status |
One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. |
- |
- |
12 |
| Withdraw |
Water
|
◌Status |
The user withdraws its body into its hard shell, raising its Defense stat. |
- |
- |
20 |
| Wonder Room |
Psychic
|
◌Status |
Gives the entire field the Wonder Room status for 5 turns. |
- |
101 |
12 |
| Wood Hammer |
Grass
|
●Physical |
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
120 |
100 |
16 |
| Work Up |
Normal
|
◌Status |
The user is roused, and its Attack and Sp. Atk stats increase. |
- |
- |
20 |
| Worry Seed |
Grass
|
◌Status |
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
- |
100 |
12 |
| Wrap |
Normal
|
●Physical |
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
15 |
90 |
20 |
| X-Scissor |
Bug
|
●Physical |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
80 |
100 |
16 |
| Yawn |
Normal
|
◌Status |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
- |
- |
12 |
| Zap Cannon |
Electric
|
◆Special |
Paralyzes the target. |
120 |
50 |
8 |
| Zen Headbutt |
Psychic
|
●Physical |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
80 |
90 |
16 |