Type guide

Electric type in Pokemon Champions

See what Electric type moves and pokemon ara available in Pokemon Champions

Attack pros & cons

Attack matchups

Use the shared table to scan what Electric hits well, what resists it, and what it cannot damage.

Electric moves have no effect on:

Defense pros & cons

Defense matchups

See which types Electric resists, which hit it harder, and which cannot affect it.

These types are super-effective against Electric Pokemon:

These types have no effect against Electric Pokemon:

No defensive immunities listed.

Electric-type Pokemon

Browse all Pokemon

Compare every Electric-type Pokemon with the same table layout used across the Pokedex.

Swipe sideways to compare columns.

Electric-type moves

Browse all moves

Browse every Electric-type move with the same shared move table used on the moves index.

Aura Wheel
Electric Physical

Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.

Power

110

Acc.

100

PP

12

Charge
Electric Status

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Power

-

Acc.

-

PP

20

Charge Beam
Electric Special

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Power

50

Acc.

90

PP

12

Discharge
Electric Special

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Power

80

Acc.

100

PP

16

Electrify
Electric Status

If this move hits the target before it uses a move its move becomes Electric type for that turn.

Power

-

Acc.

101

PP

20

Electro Ball
Electric Special

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Power

-

Acc.

100

PP

12

Magnet Rise
Electric Status

The user levitates using electrically generated magnetism for five turns.

Power

-

Acc.

-

PP

12

Magnetic Flux
Electric Status

If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage.

Power

-

Acc.

101

PP

20

Nuzzle
Electric Physical

Has a $effect_chance% chance to paralyze the target.

Power

20

Acc.

100

PP

20

Rising Voltage
Electric Special

This move's power is doubled if the target is under the effect of Electric Terrain.

Power

70

Acc.

100

PP

20

Spark
Electric Physical

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Power

65

Acc.

100

PP

20

Supercell Slam
Electric Physical

If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.

Power

100

Acc.

95

PP

16

Thunder
Electric Special

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Power

110

Acc.

70

PP

12

Thunder Fang
Electric Physical

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Power

65

Acc.

95

PP

16

Thunder Punch
Electric Physical

The target is punched with an electrified fist. This may also leave the target with paralysis.

Power

75

Acc.

100

PP

16

Thunder Shock
Electric Special

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Power

40

Acc.

100

PP

20

Thunder Wave
Electric Status

The user launches a weak jolt of electricity that paralyzes the target.

Power

-

Acc.

90

PP

20

Thunderbolt
Electric Special

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Power

90

Acc.

100

PP

16

Volt Switch
Electric Special

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Power

70

Acc.

100

PP

20

Volt Tackle
Electric Physical

Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.

Power

120

Acc.

100

PP

16

Wild Charge
Electric Physical

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Power

90

Acc.

100

PP

16