Type guide

Psychic type in Pokemon Champions

See what Psychic type moves and pokemon ara available in Pokemon Champions

Attack pros & cons

Attack matchups

Use the shared table to scan what Psychic hits well, what resists it, and what it cannot damage.

Psychic moves have no effect on:

Defense pros & cons

Defense matchups

See which types Psychic resists, which hit it harder, and which cannot affect it.

These types have no effect against Psychic Pokemon:

No defensive immunities listed.

Psychic-type Pokemon

Browse all Pokemon

Compare every Psychic-type Pokemon with the same table layout used across the Pokedex.

Swipe sideways to compare columns.
Types Abilities
Alakazam Alakazam Synchronize • Inner Focus • Magic Guard 55 50 45 135 95 120
Alolan Raichu Alolan Raichu Surge Surfer 60 85 50 95 85 110
Armarouge Armarouge Flash Fire • Weak Armor 85 60 100 125 80 75
Chimecho Chimecho Levitate 75 50 80 95 90 65
Delphox Delphox Magician • Blaze 75 69 72 114 100 104
Espathra Espathra Opportunist • Frisk • Speed Boost 95 60 60 101 60 105
Espeon Espeon Synchronize • Magic Bounce 65 65 60 130 95 110
Farigiraf Farigiraf Cud Chew • Armor Tail • Sap Sipper 120 90 70 110 70 60
Galarian Slowbro Galarian Slowbro Quick Draw • Own Tempo 95 100 95 100 70 30
Galarian Slowking Galarian Slowking Curious Medicine • Own Tempo 95 65 80 110 110 30
Gallade Gallade Steadfast • Sharpness • Justified 68 125 65 65 115 80
Gardevoir Gardevoir Synchronize • Trace • Telepathy 68 65 65 125 115 80
Hatterene Hatterene Healer • Anticipation • Magic Bounce 57 90 95 136 103 29
Medicham Medicham Pure Power • Telepathy 60 60 75 60 75 80
Mega Alakazam Mega Alakazam Trace 55 50 65 175 105 150
Mega Chimecho Mega Chimecho Levitate 75 50 110 135 120 65
Mega Delphox Mega Delphox Levitate 75 69 72 159 125 134
Mega Gallade Mega Gallade Inner Focus 68 165 95 65 115 110
Mega Gardevoir Mega Gardevoir Pixilate 68 85 65 165 135 100
Mega Medicham Mega Medicham Pure Power 60 100 85 80 85 100
Mega Meowstic Mega Meowstic Keen Eye • Infiltrator • Trace 74 48 76 143 101 124
Mega Slowbro Mega Slowbro Shell Armor 95 75 180 130 80 30
Mega Starmie Mega Starmie Huge Power 60 100 105 130 105 120
Meowstic Meowstic Keen Eye • Infiltrator • Prankster 74 48 76 83 81 104
Meowstic Female Meowstic Female Keen Eye • Infiltrator • Competitive 74 48 76 83 81 104
Mr. Rime Mr. Rime Tangled Feet • Screen Cleaner 80 85 75 110 100 70
Oranguru Oranguru Inner Focus • Telepathy • Symbiosis 90 60 80 90 110 60
Reuniclus Reuniclus Overcoat • Magic Guard • Regenerator 110 65 75 125 85 30
Slowbro Slowbro Oblivious • Own Tempo • Regenerator 95 75 110 100 80 30
Slowking Slowking Oblivious • Own Tempo • Regenerator 95 75 80 100 110 30
Starmie Starmie Illuminate • Natural Cure • Analytic 60 75 85 100 85 115
Wyrdeer Wyrdeer Intimidate • Frisk • Sap Sipper 103 105 72 105 75 65

Psychic-type moves

Browse all moves

Browse every Psychic-type move with the same shared move table used on the moves index.

Agility
Psychic Status

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Power

-

Acc.

-

PP

20

Ally Switch
Psychic Status

User switches places with the friendly Pokémon opposite it.

Power

-

Acc.

-

PP

15

Amnesia
Psychic Status

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Power

-

Acc.

-

PP

20

Calm Mind
Psychic Status

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Power

-

Acc.

-

PP

20

Confusion
Psychic Special

The target is hit by a weak telekinetic force. This may also confuse the target.

Power

50

Acc.

100

PP

20

Cosmic Power
Psychic Status

Raises the user’s Defense and Special Defense by one stage.

Power

-

Acc.

-

PP

20

Dream Eater
Psychic Special

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Power

100

Acc.

100

PP

16

Eerie Spell
Psychic Special

Removes 3 PP from the move last used by the target.

Power

80

Acc.

100

PP

8

Extrasensory
Psychic Special

The user attacks with an odd, unseeable power. This may also make the target flinch.

Power

80

Acc.

100

PP

20

Future Sight
Psychic Special

Two turns after this move is used, a hunk of psychic energy attacks the target.

Power

120

Acc.

100

PP

12

Gravity
Psychic Status

Disables moves and immunities that involve flying or levitating for five turns.

Power

-

Acc.

-

PP

5

Guard Split
Psychic Status

The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats.

Power

-

Acc.

101

PP

12

Guard Swap
Psychic Status

The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.

Power

-

Acc.

101

PP

12

Heal Pulse
Psychic Status

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Power

-

Acc.

-

PP

12

Healing Wish
Psychic Status

The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.

Power

-

Acc.

101

PP

12

Hypnosis
Psychic Status

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Power

-

Acc.

60

PP

20

Imprison
Psychic Status

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Power

-

Acc.

-

PP

12

Instruct
Psychic Status

Forces the target to repeat its last used move.

Power

-

Acc.

-

PP

15

Light Screen
Psychic Status

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Power

-

Acc.

-

PP

20

Magic Coat
Psychic Status

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Power

-

Acc.

-

PP

16

Magic Room
Psychic Status

Gives the entire field the Magic Room status for 5 turns.

Power

-

Acc.

101

PP

12

Mirror Coat
Psychic Special

The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.

Power

0

Acc.

100

PP

20

Power Split
Psychic Status

The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.

Power

-

Acc.

101

PP

12

Power Swap
Psychic Status

The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.

Power

-

Acc.

101

PP

12

Psybeam
Psychic Special

The target is attacked with a peculiar ray. This may also leave the target confused.

Power

65

Acc.

100

PP

20

Psychic
Psychic Special

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Power

90

Acc.

100

PP

12

Psychic Terrain
Psychic Status

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Power

-

Acc.

-

PP

12

Psycho Cut
Psychic Physical

Has an increased chance for a critical hit.

Power

70

Acc.

100

PP

20

Psyshock
Psychic Special

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Power

80

Acc.

100

PP

12

Reflect
Psychic Status

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Power

-

Acc.

-

PP

20

Rest
Psychic Status

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Power

-

Acc.

-

PP

8

Role Play
Psychic Status

Changes the user's Ability to be the same as the target's.

Power

-

Acc.

101

PP

12

Speed Swap
Psychic Status

Exchanges the user’s Speed with the target’s.

Power

-

Acc.

-

PP

10

Stored Power
Psychic Special

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Power

20

Acc.

100

PP

12

Trick
Psychic Status

The user catches the target off guard and swaps its held item with its own.

Power

-

Acc.

100

PP

12

Trick Room
Psychic Status

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Power

-

Acc.

-

PP

8

Wonder Room
Psychic Status

Gives the entire field the Wonder Room status for 5 turns.

Power

-

Acc.

101

PP

12

Zen Headbutt
Psychic Physical

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Power

80

Acc.

90

PP

16