Type guide
Psychic type in Pokemon Champions
See what Psychic type moves and pokemon ara available in Pokemon Champions
Attack pros & cons
Attack matchups
Use the shared table to scan what Psychic hits well, what resists it, and what it cannot damage.
Psychic moves have no effect on:
Defense pros & cons
Defense matchups
See which types Psychic resists, which hit it harder, and which cannot affect it.
These types have no effect against Psychic Pokemon:
No defensive immunities listed.
Psychic-type Pokemon
Browse all PokemonCompare every Psychic-type Pokemon with the same table layout used across the Pokedex.
Psychic-type moves
Browse all movesBrowse every Psychic-type move with the same shared move table used on the moves index.
Power
-
Acc.
-
PP
15
Power
-
Acc.
-
PP
20
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Power
100
Acc.
100
PP
16
Power
80
Acc.
100
PP
8
Power
80
Acc.
100
PP
10
The user attacks with an odd, unseeable power. This may also make the target flinch.
Power
80
Acc.
100
PP
20
Two turns after this move is used, a hunk of psychic energy attacks the target.
Power
120
Acc.
100
PP
12
The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
Power
-
Acc.
101
PP
12
The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.
Power
-
Acc.
101
PP
12
The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Power
-
Acc.
-
PP
12
The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
Power
-
Acc.
101
PP
12
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Power
-
Acc.
-
PP
20
Power
80
Acc.
100
PP
10
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Power
-
Acc.
-
PP
16
Power
-
Acc.
100
PP
20
Power
-
Acc.
101
PP
12
The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Power
0
Acc.
100
PP
20
The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Power
-
Acc.
101
PP
12
The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.
Power
-
Acc.
101
PP
12
Power
-
Acc.
101
PP
12
Power
85
Acc.
100
PP
10
Power
75
Acc.
100
PP
10
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Power
-
Acc.
-
PP
12
Power
70
Acc.
100
PP
20
Power
90
Acc.
90
PP
12
Power
-
Acc.
-
PP
10
Power
-
Acc.
-
PP
10
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Power
20
Acc.
100
PP
12
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Power
-
Acc.
-
PP
8
Power
-
Acc.
101
PP
12
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Power
80
Acc.
90
PP
16