| Acupressure |
Normal
|
◌Status |
Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages. |
- |
101 |
20 |
| After You |
Normal
|
◌Status |
Makes the target move immediately after the user. |
- |
101 |
16 |
| Attract |
Normal
|
◌Status |
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
- |
100 |
16 |
| Baton Pass |
Normal
|
◌Status |
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
- |
101 |
20 |
| Belly Drum |
Normal
|
◌Status |
User pays half its max HP to max out its Attack. |
- |
- |
10 |
| Bind |
Normal
|
●Physical |
Gives the target the Bound status. |
15 |
85 |
20 |
| Block |
Normal
|
◌Status |
Gives the target the Can't Escape status. |
- |
101 |
8 |
| Body Slam |
Normal
|
●Physical |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
85 |
100 |
16 |
| Boomburst |
Normal
|
◆Special |
No detailed effect text added yet. |
140 |
100 |
12 |
| Copycat |
Normal
|
◌Status |
The user mimics the move that was last used. This move fails if no other move has been used yet. |
- |
101 |
20 |
| Covet |
Normal
|
●Physical |
If the user is not already holding an item it steals the target's held item. |
60 |
100 |
20 |
| Crush Claw |
Normal
|
●Physical |
Has a 50% chance of lowering the target's Defense stat by 1 stage. |
75 |
95 |
12 |
| Disable |
Normal
|
◌Status |
For four turns, this move prevents the target from using the move it last used. |
- |
100 |
20 |
| Double Hit |
Normal
|
●Physical |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
35 |
90 |
12 |
| Double Team |
Normal
|
◌Status |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
- |
- |
16 |
| Double-Edge |
Normal
|
●Physical |
User receives 1/3 the damage inflicted in recoil. |
120 |
100 |
15 |
| Encore |
Normal
|
◌Status |
The user compels the target to keep using the move it encored for three turns. |
- |
100 |
8 |
| Endeavor |
Normal
|
●Physical |
Lowers the target’s HP to equal the user’s. |
- |
100 |
5 |
| Endure |
Normal
|
◌Status |
Prevents the user’s HP from lowering below 1 this turn. |
- |
- |
10 |
| Entrainment |
Normal
|
◌Status |
Copies the user’s ability onto the target. |
- |
100 |
15 |
| Explosion |
Normal
|
●Physical |
The user faints upon using this move. |
250 |
100 |
8 |
| Extreme Speed |
Normal
|
●Physical |
The user charges the target at blinding speed. This move always goes first. |
80 |
100 |
8 |
| Facade |
Normal
|
●Physical |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
70 |
100 |
20 |
| Fake Out |
Normal
|
●Physical |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
40 |
100 |
12 |
| Feint |
Normal
|
●Physical |
Hits through Protect and Detect. |
30 |
100 |
10 |
| Flail |
Normal
|
●Physical |
The less HP the user has left the greater this move's power (ranging between 20 and 200). |
0 |
100 |
16 |
| Focus Energy |
Normal
|
◌Status |
The user takes a deep breath and focuses so that critical hits land more easily. |
- |
- |
20 |
| Follow Me |
Normal
|
◌Status |
The user draws attention to itself, making all targets take aim only at the user. |
- |
- |
20 |
| Fury Attack |
Normal
|
●Physical |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
15 |
85 |
20 |
| Giga Impact |
Normal
|
●Physical |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
150 |
90 |
8 |
| Glare |
Normal
|
◌Status |
Paralyzes the target. |
- |
100 |
30 |
| Growl |
Normal
|
◌Status |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
- |
100 |
20 |
| Growth |
Normal
|
◌Status |
The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
- |
- |
20 |
| Guillotine |
Normal
|
●Physical |
Causes a one-hit KO. |
- |
30 |
5 |
| Harden |
Normal
|
◌Status |
The user stiffens all the muscles in its body to raise its Defense stat. |
- |
- |
20 |
| Headbutt |
Normal
|
●Physical |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
70 |
100 |
16 |
| Heal Bell |
Normal
|
◌Status |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
- |
- |
8 |
| Helping Hand |
Normal
|
◌Status |
The user assists an ally by boosting the power of that ally’s attack. |
- |
- |
20 |
| Horn Attack |
Normal
|
●Physical |
The target is jabbed with a sharply pointed horn to inflict damage. |
65 |
100 |
20 |
| Horn Drill |
Normal
|
●Physical |
Causes a one-hit KO. |
- |
30 |
5 |
| Howl |
Normal
|
◌Status |
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. |
- |
- |
20 |
| Hyper Beam |
Normal
|
◆Special |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
150 |
90 |
8 |
| Hyper Fang |
Normal
|
●Physical |
The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
80 |
90 |
16 |
| Hyper Voice |
Normal
|
◆Special |
The user lets loose a horribly echoing shout with the power to inflict damage. |
90 |
100 |
12 |
| Last Resort |
Normal
|
●Physical |
Can only be used after all of the user’s other moves have been used. |
140 |
100 |
5 |
| Leer |
Normal
|
◌Status |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
- |
100 |
20 |
| Lock-On |
Normal
|
◌Status |
The user gains the Locked On status. |
- |
101 |
8 |
| Mean Look |
Normal
|
◌Status |
Gives the target the Can't Escape status. |
- |
101 |
8 |
| Mega Kick |
Normal
|
●Physical |
The target is attacked by a kick launched with muscle-packed power. |
120 |
75 |
8 |
| Mega Punch |
Normal
|
●Physical |
The target is slugged by a punch thrown with muscle-packed power. |
80 |
85 |
20 |
| Minimize |
Normal
|
◌Status |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
- |
- |
12 |
| Morning Sun |
Normal
|
◌Status |
The user restores its own HP. The amount of HP regained varies with the weather. |
- |
- |
8 |
| Noble Roar |
Normal
|
◌Status |
Lowers the target's Attack and Sp. Atk stats by 1 stage. |
- |
100 |
20 |
| Pain Split |
Normal
|
◌Status |
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
- |
- |
20 |
| Perish Song |
Normal
|
◌Status |
User and target both faint after three turns. |
- |
- |
5 |
| Population Bomb |
Normal
|
●Physical |
No detailed effect text added yet. |
20 |
90 |
10 |
| Pound |
Normal
|
●Physical |
The target is physically pounded with a long tail, a foreleg, or the like. |
40 |
100 |
20 |
| Protect |
Normal
|
◌Status |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
- |
- |
12 |
| Psych Up |
Normal
|
◌Status |
Discards the user’s stat changes and copies the target’s. |
- |
- |
10 |
| Quick Attack |
Normal
|
●Physical |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
40 |
100 |
20 |
| Raging Bull |
Normal
|
●Physical |
No detailed effect text added yet. |
90 |
100 |
10 |
| Rapid Spin |
Normal
|
●Physical |
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. |
50 |
100 |
20 |
| Recover |
Normal
|
◌Status |
Restoring its own cells, the user restores its own HP by half of its max HP. |
- |
- |
8 |
| Recycle |
Normal
|
◌Status |
Regenerates the last held item that the user consumed. The user then holds this item once more. |
- |
101 |
12 |
| Reflect Type |
Normal
|
◌Status |
The user becomes the same type or types as the target. |
- |
101 |
16 |
| Roar |
Normal
|
◌Status |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
- |
- |
20 |
| Round |
Normal
|
◆Special |
Has double power if it’s used more than once per turn. |
60 |
100 |
15 |
| Safeguard |
Normal
|
◌Status |
The user creates a protective field that prevents status conditions for five turns. |
- |
- |
20 |
| Scary Face |
Normal
|
◌Status |
The user frightens the target with a scary face to harshly lower its Speed stat. |
- |
100 |
12 |
| Scratch |
Normal
|
●Physical |
Hard, pointed, sharp claws rake the target to inflict damage. |
40 |
100 |
20 |
| Screech |
Normal
|
◌Status |
An earsplitting screech harshly lowers the target’s Defense stat. |
- |
85 |
20 |
| Self-Destruct |
Normal
|
●Physical |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
200 |
100 |
8 |
| Shed Tail |
Normal
|
◌Status |
No detailed effect text added yet. |
0 |
- |
10 |
| Shell Smash |
Normal
|
◌Status |
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
- |
- |
16 |
| Simple Beam |
Normal
|
◌Status |
Changes the target's Ability to Simple. |
- |
100 |
16 |
| Sing |
Normal
|
◌Status |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
- |
55 |
16 |
| Skull Bash |
Normal
|
●Physical |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
130 |
100 |
12 |
| Slack Off |
Normal
|
◌Status |
The user slacks off, restoring its own HP by up to half of its max HP. |
- |
- |
12 |
| Slam |
Normal
|
●Physical |
The target is slammed with a long tail, vines, or the like to inflict damage. |
80 |
75 |
20 |
| Slash |
Normal
|
●Physical |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
70 |
100 |
20 |
| Sleep Talk |
Normal
|
◌Status |
While it is asleep, the user randomly uses one of the moves it knows. |
- |
- |
12 |
| Smokescreen |
Normal
|
◌Status |
The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
- |
100 |
20 |
| Snore |
Normal
|
◆Special |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
50 |
100 |
16 |
| Soft-Boiled |
Normal
|
◌Status |
The user restores its own HP by up to half of its max HP. |
- |
- |
8 |
| Spit Up |
Normal
|
◆Special |
The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. |
0 |
100 |
12 |
| Stockpile |
Normal
|
◌Status |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
- |
- |
20 |
| Stomp |
Normal
|
●Physical |
The target is stomped with a big foot. This may also make the target flinch. |
65 |
100 |
20 |
| Strength |
Normal
|
●Physical |
The target is slugged with a punch thrown at maximum power. |
80 |
100 |
16 |
| Stuff Cheeks |
Normal
|
◌Status |
The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry. |
- |
101 |
12 |
| Substitute |
Normal
|
◌Status |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
- |
- |
12 |
| Super Fang |
Normal
|
●Physical |
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
- |
90 |
12 |
| Supersonic |
Normal
|
◌Status |
The user generates odd sound waves from its body that confuse the target. |
- |
55 |
20 |
| Swagger |
Normal
|
◌Status |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
- |
85 |
16 |
| Swallow |
Normal
|
◌Status |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
- |
- |
12 |
| Sweet Scent |
Normal
|
◌Status |
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
- |
100 |
20 |
| Swift |
Normal
|
◆Special |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
60 |
- |
20 |
| Swords Dance |
Normal
|
◌Status |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
- |
- |
20 |
| Tackle |
Normal
|
●Physical |
A physical attack in which the user charges and slams into the target with its whole body. |
40 |
100 |
20 |
| Tail Slap |
Normal
|
●Physical |
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
25 |
85 |
12 |
| Tail Whip |
Normal
|
◌Status |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
- |
100 |
20 |
| Take Down |
Normal
|
●Physical |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
90 |
85 |
20 |
| Tearful Look |
Normal
|
◌Status |
The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. |
- |
- |
20 |
| Teatime |
Normal
|
◌Status |
Causes all Pokémon on the field to eat their held Berries. |
- |
101 |
12 |
| Teeter Dance |
Normal
|
◌Status |
Confuses all other Pokémon on the field. |
- |
100 |
20 |
| Terrain Pulse |
Normal
|
◆Special |
This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain. |
50 |
100 |
12 |
| Thrash |
Normal
|
●Physical |
The user rampages and attacks for two to three turns. The user then becomes confused. |
120 |
100 |
12 |
| Tickle |
Normal
|
◌Status |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
- |
100 |
20 |
| Tidy Up |
Normal
|
◌Status |
Removes the Sticky Web Stealth Rock Substitute Spikes and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage. |
- |
101 |
12 |
| Transform |
Normal
|
◌Status |
The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP. |
- |
101 |
12 |
| Tri Attack |
Normal
|
◆Special |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
80 |
100 |
12 |
| Uproar |
Normal
|
◆Special |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
90 |
100 |
12 |
| Weather Ball |
Normal
|
◆Special |
This attack move varies in power and type depending on the weather. |
50 |
100 |
12 |
| Whirlwind |
Normal
|
◌Status |
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
- |
- |
20 |
| Wish |
Normal
|
◌Status |
One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. |
- |
- |
12 |
| Work Up |
Normal
|
◌Status |
The user is roused, and its Attack and Sp. Atk stats increase. |
- |
- |
20 |
| Wrap |
Normal
|
●Physical |
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
15 |
90 |
20 |
| Yawn |
Normal
|
◌Status |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
- |
- |
12 |