Type guide

Normal type in Pokemon Champions

See what Normal type moves and pokemon ara available in Pokemon Champions

Attack pros & cons

Attack matchups

Use the shared table to scan what Normal hits well, what resists it, and what it cannot damage.

Normal moves are super-effective against:

No major offensive strengths recorded.

Normal moves have no effect on:

Defense pros & cons

Defense matchups

See which types Normal resists, which hit it harder, and which cannot affect it.

These types are not very effective against Normal Pokemon:

No notable resistances listed.

These types are super-effective against Normal Pokemon:

These types have no effect against Normal Pokemon:

Normal-type Pokemon

Browse all Pokemon

Compare every Normal-type Pokemon with the same table layout used across the Pokedex.

Swipe sideways to compare columns.
Types Abilities
Audino Audino Healer • Regenerator • Klutz 103 60 86 60 86 50
Castform Castform Forecast 70 70 70 70 70 70
Diggersby Diggersby Pickup • Cheek Pouch • Huge Power 85 56 77 50 77 78
Ditto Ditto Limber • Imposter 48 48 48 48 48 48
Drampa Drampa Berserk • Sap Sipper • Cloud Nine 78 60 85 135 91 36
Farigiraf Farigiraf Cud Chew • Armor Tail • Sap Sipper 120 90 70 110 70 60
Furfrou Furfrou Fur Coat 75 80 60 65 90 102
Heliolisk Heliolisk Dry Skin • Sand Veil • Solar Power 62 55 52 109 94 109
Hisuian Zoroark Hisuian Zoroark Illusion 55 100 60 125 60 110
Kangaskhan Kangaskhan Early Bird • Scrappy • Inner Focus 105 95 80 40 80 90
Lopunny Lopunny Cute Charm • Klutz • Limber 65 76 84 54 96 105
Maushold Family Of Four Maushold Family Of Four Friend Guard • Cheek Pouch • Technician 74 75 70 65 75 111
Mega Audino Mega Audino Healer 103 60 126 80 126 50
Mega Drampa Mega Drampa Berserk 78 85 110 160 116 36
Mega Kangaskhan Mega Kangaskhan Parental Bond 105 125 100 60 100 100
Mega Lopunny Mega Lopunny Scrappy 65 136 94 54 96 135
Mega Pidgeot Mega Pidgeot No Guard 83 80 80 135 80 121
Oranguru Oranguru Inner Focus • Telepathy • Symbiosis 90 60 80 90 110 60
Pidgeot Pidgeot Keen Eye • Tangled Feet • Big Pecks 83 80 75 70 70 101
Snorlax Snorlax Immunity • Thick Fat • Gluttony 160 110 65 65 110 30
Tauros Tauros Intimidate • Anger Point • Sheer Force 75 100 95 40 70 110
Toucannon Toucannon Keen Eye • Skill Link • Sheer Force 80 120 75 75 75 60
Watchog Watchog Illuminate • Keen Eye • Analytic 60 85 69 60 69 77
Wyrdeer Wyrdeer Intimidate • Frisk • Sap Sipper 103 105 72 105 75 65

Normal-type moves

Browse all moves

Browse every Normal-type move with the same shared move table used on the moves index.

Acupressure
Normal Status

Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages.

Power

-

Acc.

101

PP

20

After You
Normal Status

Makes the target move immediately after the user.

Power

-

Acc.

101

PP

16

Attract
Normal Status

Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.

Power

-

Acc.

100

PP

16

Baton Pass
Normal Status

The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.

Power

-

Acc.

101

PP

20

Belly Drum
Normal Status

User pays half its max HP to max out its Attack.

Power

-

Acc.

-

PP

10

Bind
Normal Physical

Gives the target the Bound status.

Power

15

Acc.

85

PP

20

Block
Normal Status

Gives the target the Can't Escape status.

Power

-

Acc.

101

PP

8

Body Slam
Normal Physical

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Power

85

Acc.

100

PP

16

Boomburst
Normal Special

No detailed effect text added yet.

Power

140

Acc.

100

PP

12

Copycat
Normal Status

The user mimics the move that was last used. This move fails if no other move has been used yet.

Power

-

Acc.

101

PP

20

Covet
Normal Physical

If the user is not already holding an item it steals the target's held item.

Power

60

Acc.

100

PP

20

Crush Claw
Normal Physical

Has a 50% chance of lowering the target's Defense stat by 1 stage.

Power

75

Acc.

95

PP

12

Disable
Normal Status

For four turns, this move prevents the target from using the move it last used.

Power

-

Acc.

100

PP

20

Double Hit
Normal Physical

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Power

35

Acc.

90

PP

12

Double Team
Normal Status

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Power

-

Acc.

-

PP

16

Double-Edge
Normal Physical

User receives 1/3 the damage inflicted in recoil.

Power

120

Acc.

100

PP

15

Encore
Normal Status

The user compels the target to keep using the move it encored for three turns.

Power

-

Acc.

100

PP

8

Endeavor
Normal Physical

Lowers the target’s HP to equal the user’s.

Power

-

Acc.

100

PP

5

Endure
Normal Status

Prevents the user’s HP from lowering below 1 this turn.

Power

-

Acc.

-

PP

10

Entrainment
Normal Status

Copies the user’s ability onto the target.

Power

-

Acc.

100

PP

15

Explosion
Normal Physical

The user faints upon using this move.

Power

250

Acc.

100

PP

8

Extreme Speed
Normal Physical

The user charges the target at blinding speed. This move always goes first.

Power

80

Acc.

100

PP

8

Facade
Normal Physical

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Power

70

Acc.

100

PP

20

Fake Out
Normal Physical

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Power

40

Acc.

100

PP

12

Feint
Normal Physical

Hits through Protect and Detect.

Power

30

Acc.

100

PP

10

Flail
Normal Physical

The less HP the user has left the greater this move's power (ranging between 20 and 200).

Power

0

Acc.

100

PP

16

Focus Energy
Normal Status

The user takes a deep breath and focuses so that critical hits land more easily.

Power

-

Acc.

-

PP

20

Follow Me
Normal Status

The user draws attention to itself, making all targets take aim only at the user.

Power

-

Acc.

-

PP

20

Fury Attack
Normal Physical

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Power

15

Acc.

85

PP

20

Giga Impact
Normal Physical

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Power

150

Acc.

90

PP

8

Glare
Normal Status

Paralyzes the target.

Power

-

Acc.

100

PP

30

Growl
Normal Status

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Power

-

Acc.

100

PP

20

Growth
Normal Status

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Power

-

Acc.

-

PP

20

Harden
Normal Status

The user stiffens all the muscles in its body to raise its Defense stat.

Power

-

Acc.

-

PP

20

Headbutt
Normal Physical

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Power

70

Acc.

100

PP

16

Heal Bell
Normal Status

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Power

-

Acc.

-

PP

8

Helping Hand
Normal Status

The user assists an ally by boosting the power of that ally’s attack.

Power

-

Acc.

-

PP

20

Horn Attack
Normal Physical

The target is jabbed with a sharply pointed horn to inflict damage.

Power

65

Acc.

100

PP

20

Howl
Normal Status

The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.

Power

-

Acc.

-

PP

20

Hyper Beam
Normal Special

The target is attacked with a powerful beam. The user can’t move on the next turn.

Power

150

Acc.

90

PP

8

Hyper Fang
Normal Physical

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Power

80

Acc.

90

PP

16

Hyper Voice
Normal Special

The user lets loose a horribly echoing shout with the power to inflict damage.

Power

90

Acc.

100

PP

12

Last Resort
Normal Physical

Can only be used after all of the user’s other moves have been used.

Power

140

Acc.

100

PP

5

Leer
Normal Status

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Power

-

Acc.

100

PP

20

Lock-On
Normal Status

The user gains the Locked On status.

Power

-

Acc.

101

PP

8

Mean Look
Normal Status

Gives the target the Can't Escape status.

Power

-

Acc.

101

PP

8

Mega Kick
Normal Physical

The target is attacked by a kick launched with muscle-packed power.

Power

120

Acc.

75

PP

8

Mega Punch
Normal Physical

The target is slugged by a punch thrown with muscle-packed power.

Power

80

Acc.

85

PP

20

Minimize
Normal Status

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Power

-

Acc.

-

PP

12

Morning Sun
Normal Status

The user restores its own HP. The amount of HP regained varies with the weather.

Power

-

Acc.

-

PP

8

Noble Roar
Normal Status

Lowers the target's Attack and Sp. Atk stats by 1 stage.

Power

-

Acc.

100

PP

20

Pain Split
Normal Status

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Power

-

Acc.

-

PP

20

Perish Song
Normal Status

User and target both faint after three turns.

Power

-

Acc.

-

PP

5

Pound
Normal Physical

The target is physically pounded with a long tail, a foreleg, or the like.

Power

40

Acc.

100

PP

20

Protect
Normal Status

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Power

-

Acc.

-

PP

12

Psych Up
Normal Status

Discards the user’s stat changes and copies the target’s.

Power

-

Acc.

-

PP

10

Quick Attack
Normal Physical

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Power

40

Acc.

100

PP

20

Rapid Spin
Normal Physical

A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.

Power

50

Acc.

100

PP

20

Recover
Normal Status

Restoring its own cells, the user restores its own HP by half of its max HP.

Power

-

Acc.

-

PP

8

Recycle
Normal Status

Regenerates the last held item that the user consumed. The user then holds this item once more.

Power

-

Acc.

101

PP

12

Reflect Type
Normal Status

The user becomes the same type or types as the target.

Power

-

Acc.

101

PP

16

Roar
Normal Status

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Power

-

Acc.

-

PP

20

Round
Normal Special

Has double power if it’s used more than once per turn.

Power

60

Acc.

100

PP

15

Safeguard
Normal Status

The user creates a protective field that prevents status conditions for five turns.

Power

-

Acc.

-

PP

20

Scary Face
Normal Status

The user frightens the target with a scary face to harshly lower its Speed stat.

Power

-

Acc.

100

PP

12

Scratch
Normal Physical

Hard, pointed, sharp claws rake the target to inflict damage.

Power

40

Acc.

100

PP

20

Screech
Normal Status

An earsplitting screech harshly lowers the target’s Defense stat.

Power

-

Acc.

85

PP

20

Self-Destruct
Normal Physical

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Power

200

Acc.

100

PP

8

Shell Smash
Normal Status

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Power

-

Acc.

-

PP

16

Sing
Normal Status

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Power

-

Acc.

55

PP

16

Skull Bash
Normal Physical

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Power

130

Acc.

100

PP

12

Slack Off
Normal Status

The user slacks off, restoring its own HP by up to half of its max HP.

Power

-

Acc.

-

PP

12

Slam
Normal Physical

The target is slammed with a long tail, vines, or the like to inflict damage.

Power

80

Acc.

75

PP

20

Slash
Normal Physical

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Power

70

Acc.

100

PP

20

Sleep Talk
Normal Status

While it is asleep, the user randomly uses one of the moves it knows.

Power

-

Acc.

-

PP

12

Smokescreen
Normal Status

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Power

-

Acc.

100

PP

20

Snore
Normal Special

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Power

50

Acc.

100

PP

16

Soft-Boiled
Normal Status

The user restores its own HP by up to half of its max HP.

Power

-

Acc.

-

PP

8

Spit Up
Normal Special

The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.

Power

0

Acc.

100

PP

12

Stockpile
Normal Status

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Power

-

Acc.

-

PP

20

Stomp
Normal Physical

The target is stomped with a big foot. This may also make the target flinch.

Power

65

Acc.

100

PP

20

Strength
Normal Physical

The target is slugged with a punch thrown at maximum power.

Power

80

Acc.

100

PP

16

Stuff Cheeks
Normal Status

The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry.

Power

-

Acc.

101

PP

12

Substitute
Normal Status

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Power

-

Acc.

-

PP

12

Super Fang
Normal Physical

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Power

-

Acc.

90

PP

12

Supersonic
Normal Status

The user generates odd sound waves from its body that confuse the target.

Power

-

Acc.

55

PP

20

Swagger
Normal Status

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Power

-

Acc.

85

PP

16

Swallow
Normal Status

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Power

-

Acc.

-

PP

12

Sweet Scent
Normal Status

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Power

-

Acc.

100

PP

20

Swift
Normal Special

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Power

60

Acc.

-

PP

20

Swords Dance
Normal Status

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Power

-

Acc.

-

PP

20

Tackle
Normal Physical

A physical attack in which the user charges and slams into the target with its whole body.

Power

40

Acc.

100

PP

20

Tail Slap
Normal Physical

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Power

25

Acc.

85

PP

12

Tail Whip
Normal Status

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

Power

-

Acc.

100

PP

20

Take Down
Normal Physical

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Power

90

Acc.

85

PP

20

Tearful Look
Normal Status

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Power

-

Acc.

-

PP

20

Teatime
Normal Status

Causes all Pokémon on the field to eat their held Berries.

Power

-

Acc.

101

PP

12

Terrain Pulse
Normal Special

This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain.

Power

50

Acc.

100

PP

12

Thrash
Normal Physical

The user rampages and attacks for two to three turns. The user then becomes confused.

Power

120

Acc.

100

PP

12

Tickle
Normal Status

The user tickles the target into laughing, reducing its Attack and Defense stats.

Power

-

Acc.

100

PP

20

Tidy Up
Normal Status

Removes the Sticky Web Stealth Rock Substitute Spikes and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage.

Power

-

Acc.

101

PP

12

Transform
Normal Status

The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP.

Power

-

Acc.

101

PP

12

Tri Attack
Normal Special

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Power

80

Acc.

100

PP

12

Uproar
Normal Special

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Power

90

Acc.

100

PP

12

Weather Ball
Normal Special

This attack move varies in power and type depending on the weather.

Power

50

Acc.

100

PP

12

Whirlwind
Normal Status

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Power

-

Acc.

-

PP

20

Wish
Normal Status

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Power

-

Acc.

-

PP

12

Work Up
Normal Status

The user is roused, and its Attack and Sp. Atk stats increase.

Power

-

Acc.

-

PP

20

Wrap
Normal Physical

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Power

15

Acc.

90

PP

20

Yawn
Normal Status

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Power

-

Acc.

-

PP

12