Type guide

Dark type in Pokemon Champions

See what Dark type moves and pokemon ara available in Pokemon Champions

Attack pros & cons

Attack matchups

Use the shared table to scan what Dark hits well, what resists it, and what it cannot damage.

Dark moves have no effect on:

This type always deals at least some damage.

Defense pros & cons

Defense matchups

See which types Dark resists, which hit it harder, and which cannot affect it.

These types are not very effective against Dark Pokemon:

These types have no effect against Dark Pokemon:

Dark-type Pokemon

Browse all Pokemon

Compare every Dark-type Pokemon with the same table layout used across the Pokedex.

Swipe sideways to compare columns.
Types Abilities
Absol Absol Pressure • Super Luck • Justified 65 130 60 75 60 75
Greninja Greninja Torrent • Protean 72 95 67 103 71 122
Hisuian Samurott Hisuian Samurott Torrent 90 108 80 100 65 85
Houndoom Houndoom Early Bird • Flash Fire • Unnerve 75 90 50 110 80 95
Hydreigon Hydreigon Levitate 92 105 90 125 90 98
Incineroar Incineroar Blaze • Intimidate 95 115 90 80 90 60
Kingambit Kingambit Defiant • Supreme Overlord • Pressure 100 135 120 60 85 50
Krookodile Krookodile Intimidate • Moxie • Anger Point 95 117 80 65 70 92
Liepard Liepard Limber • Unburden • Prankster 64 88 50 88 50 106
Mega Absol Mega Absol Magic Bounce 65 150 60 115 60 115
Mega Greninja Mega Greninja Protean 72 125 77 133 81 142
Mega Gyarados Mega Gyarados Mold Breaker 95 155 109 70 130 81
Mega Houndoom Mega Houndoom Solar Power 75 90 90 140 90 115
Mega Sableye Mega Sableye Magic Bounce 50 85 125 85 115 20
Mega Sharpedo Mega Sharpedo Strong Jaw 70 140 70 110 65 105
Mega Tyranitar Mega Tyranitar Sand Stream 100 164 150 95 120 71
Meowscarada Meowscarada Overgrow • Protean 76 110 70 81 70 123
Morpeko Full Belly Morpeko Full Belly Hunger Switch 58 95 58 70 58 97
Pangoro Pangoro Iron Fist • Mold Breaker • Scrappy 95 124 78 69 71 58
Sableye Sableye Keen Eye • Stall • Prankster 50 75 75 65 65 50
Sharpedo Sharpedo Rough Skin • Speed Boost 70 120 40 95 40 95
Spiritomb Spiritomb Pressure • Infiltrator 50 92 108 92 108 35
Tyranitar Tyranitar Sand Stream • Unnerve 100 134 110 95 100 61
Umbreon Umbreon Synchronize • Inner Focus 95 65 110 60 130 65
Weavile Weavile Pressure • Pickpocket 70 120 65 45 85 125
Zoroark Zoroark Illusion 60 105 60 120 60 105

Dark-type moves

Browse all moves

Browse every Dark-type move with the same shared move table used on the moves index.

Assurance
Dark Physical

Power is doubled if the target has already received damage this turn.

Power

60

Acc.

100

PP

10

Beat Up
Dark Physical

The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.

Power

0

Acc.

100

PP

12

Bite
Dark Physical

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Power

60

Acc.

100

PP

20

Brutal Swing
Dark Physical

The user swings its body around violently to inflict damage on everything in its vicinity.

Power

60

Acc.

100

PP

20

Comeuppance
Dark Physical

The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.

Power

0

Acc.

100

PP

12

Crunch
Dark Physical

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Power

80

Acc.

100

PP

16

Dark Pulse
Dark Special

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Power

80

Acc.

100

PP

16

Fake Tears
Dark Status

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Power

-

Acc.

100

PP

20

Flatter
Dark Status

Boosts the target's Sp. Atk stat by 1 stage and confuses it.

Power

-

Acc.

100

PP

16

Fling
Dark Physical

This move's power and effects depend on the user's held item. The held item is lost after this move is used.

Power

0

Acc.

100

PP

12

Foul Play
Dark Physical

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Power

95

Acc.

100

PP

16

Knock Off
Dark Physical

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Power

65

Acc.

100

PP

20

Lash Out
Dark Physical

Inflicts regular damage with no additional effect.

Power

75

Acc.

100

PP

5

Memento
Dark Status

Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.

Power

-

Acc.

100

PP

12

Nasty Plot
Dark Status

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Power

-

Acc.

-

PP

20

Night Daze
Dark Special

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Power

85

Acc.

95

PP

12

Night Slash
Dark Physical

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Power

70

Acc.

100

PP

16

Parting Shot
Dark Status

Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.

Power

-

Acc.

100

PP

20

Payback
Dark Physical

This move's power is doubled if the user attacks after the target.

Power

50

Acc.

100

PP

12

Power Trip
Dark Physical

This move's power is increased by 20 for each stage that the user's stats have been boosted.

Power

20

Acc.

100

PP

12

Quash
Dark Status

The user suppresses the target and makes its move go last.

Power

-

Acc.

100

PP

16

Snarl
Dark Special

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Power

55

Acc.

95

PP

16

Sucker Punch
Dark Physical

This move enables the user to attack first. This move fails if the target is not readying an attack.

Power

70

Acc.

100

PP

8

Switcheroo
Dark Status

The user and the target swap their held items.

Power

-

Acc.

100

PP

12

Taunt
Dark Status

The target is taunted into a rage that allows it to use only attack moves for three turns.

Power

-

Acc.

100

PP

20

Thief
Dark Physical

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Power

60

Acc.

100

PP

20

Throat Chop
Dark Physical

Prevents the target from using sound-based moves for two turns.

Power

80

Acc.

100

PP

15

Torment
Dark Status

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Power

-

Acc.

100

PP

16