Type guide

Fighting type in Pokemon Champions

See what Fighting type moves and pokemon ara available in Pokemon Champions

Attack pros & cons

Attack matchups

Use the shared table to scan what Fighting hits well, what resists it, and what it cannot damage.

Fighting moves have no effect on:

Defense pros & cons

Defense matchups

See which types Fighting resists, which hit it harder, and which cannot affect it.

These types have no effect against Fighting Pokemon:

No defensive immunities listed.

Fighting-type Pokemon

Browse all Pokemon

Compare every Fighting-type Pokemon with the same table layout used across the Pokedex.

Swipe sideways to compare columns.
Types Abilities
Chesnaught Chesnaught Bulletproof • Overgrow 88 107 122 74 75 64
Conkeldurr Conkeldurr Guts • Sheer Force • Iron Fist 105 140 95 55 65 45
Crabominable Crabominable Hyper Cutter • Iron Fist • Anger Point 97 132 77 62 67 43
Emboar Emboar Blaze • Reckless 110 123 65 100 65 65
Gallade Gallade Steadfast • Sharpness • Justified 68 125 65 65 115 80
Hawlucha Hawlucha Limber • Unburden • Mold Breaker 78 92 75 74 63 118
Heracross Heracross Swarm • Guts • Moxie 80 125 75 40 95 85
Hisuian Decidueye Hisuian Decidueye Overgrow 88 112 80 95 95 60
Infernape Infernape Blaze • Iron Fist 76 104 71 104 71 108
Kommo-o Kommo-o Bulletproof • Soundproof • Overcoat 75 110 125 100 105 85
Lucario Lucario Steadfast • Inner Focus • Justified 70 110 70 115 70 90
Machamp Machamp Guts • No Guard • Steadfast 90 130 80 65 85 55
Medicham Medicham Pure Power • Telepathy 60 60 75 60 75 80
Mega Chesnaught Mega Chesnaught Bulletproof 88 137 172 74 115 44
Mega Crabominable Mega Crabominable Iron Fist 97 157 122 62 107 33
Mega Emboar Mega Emboar Mold Breaker 110 148 75 110 110 75
Mega Gallade Mega Gallade Inner Focus 68 165 95 65 115 110
Mega Hawlucha Mega Hawlucha No Guard 78 137 100 74 93 118
Mega Heracross Mega Heracross Skill Link 80 185 115 40 105 75
Mega Lopunny Mega Lopunny Scrappy 65 136 94 54 96 135
Mega Lucario Mega Lucario Adaptability 70 145 88 140 70 112
Mega Medicham Mega Medicham Pure Power 60 100 85 80 85 100
Pangoro Pangoro Iron Fist • Mold Breaker • Scrappy 95 124 78 69 71 58
Passimian Passimian Receiver • Defiant 100 120 90 40 60 80
Quaquaval Quaquaval Torrent • Moxie 85 120 80 85 75 85
Sneasler Sneasler Pressure • Unburden • Poison Touch 80 130 60 40 80 120
Tauros Paldea Aqua Breed Tauros Paldea Aqua Breed Intimidate • Anger Point • Cud Chew 75 110 105 30 70 100
Tauros Paldea Blaze Breed Tauros Paldea Blaze Breed Intimidate • Anger Point • Cud Chew 75 110 105 30 70 100
Tauros Paldea Combat Breed Tauros Paldea Combat Breed Intimidate • Anger Point • Cud Chew 75 110 105 30 70 100
Toxicroak Toxicroak Anticipation • Dry Skin • Poison Touch 83 106 65 86 65 85

Fighting-type moves

Browse all moves

Browse every Fighting-type move with the same shared move table used on the moves index.

Aura Sphere
Fighting Special

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Power

80

Acc.

-

PP

20

Axe Kick
Fighting Physical

Has a 30% chance of confusing the target. If this move misses or fails the user takes damage equal to 1/2 of its max HP.

Power

120

Acc.

90

PP

12

Body Press
Fighting Physical

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Power

80

Acc.

100

PP

12

Brick Break
Fighting Physical

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Power

75

Acc.

100

PP

16

Bulk Up
Fighting Status

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Power

-

Acc.

-

PP

20

Circle Throw
Fighting Physical

If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.

Power

60

Acc.

90

PP

12

Close Combat
Fighting Physical

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Power

120

Acc.

100

PP

8

Coaching
Fighting Status

Inflicts regular damage with no additional effect.

Power

-

Acc.

-

PP

10

Counter
Fighting Physical

The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.

Power

0

Acc.

100

PP

20

Cross Chop
Fighting Physical

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Power

100

Acc.

80

PP

8

Detect
Fighting Status

Prevents any moves from hitting the user this turn.

Power

-

Acc.

-

PP

5

Double Kick
Fighting Physical

The target is quickly kicked twice in succession using both feet.

Power

30

Acc.

100

PP

20

Drain Punch
Fighting Physical

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Power

75

Acc.

100

PP

12

Final Gambit
Fighting Special

The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.

Power

0

Acc.

100

PP

8

Focus Blast
Fighting Special

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Power

120

Acc.

70

PP

8

Focus Punch
Fighting Physical

This move fails if the user has already taken damage from a move in the same turn.

Power

150

Acc.

100

PP

20

Hammer Arm
Fighting Physical

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Power

100

Acc.

90

PP

12

High Jump Kick
Fighting Physical

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Power

130

Acc.

90

PP

12

Low Kick
Fighting Physical

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Power

-

Acc.

100

PP

20

Low Sweep
Fighting Physical

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Power

65

Acc.

100

PP

20

Mach Punch
Fighting Physical

The user throws a punch at blinding speed. This move always goes first.

Power

40

Acc.

100

PP

20

Quick Guard
Fighting Status

Prevents any priority moves from hitting friendly Pokémon this turn.

Power

-

Acc.

-

PP

15

Reversal
Fighting Physical

The less HP the user has left the greater this move's power (ranging between 20 and 200).

Power

0

Acc.

100

PP

16

Seismic Toss
Fighting Physical

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Power

-

Acc.

100

PP

20

Submission
Fighting Physical

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Power

80

Acc.

80

PP

20

Superpower
Fighting Physical

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Power

120

Acc.

100

PP

8

Vacuum Wave
Fighting Special

Inflicts regular damage with no additional effect.

Power

40

Acc.

100

PP

30