Type guide
Fighting type in Pokemon Champions
See what Fighting type moves and pokemon ara available in Pokemon Champions
Attack pros & cons
Attack matchups
Use the shared table to scan what Fighting hits well, what resists it, and what it cannot damage.
Fighting moves have no effect on:
Defense pros & cons
Defense matchups
See which types Fighting resists, which hit it harder, and which cannot affect it.
These types have no effect against Fighting Pokemon:
No defensive immunities listed.
Fighting-type Pokemon
Browse all PokemonCompare every Fighting-type Pokemon with the same table layout used across the Pokedex.
Fighting-type moves
Browse all movesBrowse every Fighting-type move with the same shared move table used on the moves index.
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Power
80
Acc.
-
PP
20
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Power
80
Acc.
100
PP
12
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Power
75
Acc.
100
PP
16
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Power
60
Acc.
90
PP
12
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Power
120
Acc.
100
PP
8
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Power
100
Acc.
80
PP
8
Power
30
Acc.
100
PP
20
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Power
75
Acc.
100
PP
12
Power
100
Acc.
50
PP
8
The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.
Power
0
Acc.
100
PP
8
Power
100
Acc.
95
PP
10
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Power
120
Acc.
70
PP
8
This move fails if the user has already taken damage from a move in the same turn.
Power
150
Acc.
100
PP
20
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Power
100
Acc.
90
PP
12
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Power
130
Acc.
90
PP
12
The user throws a punch at blinding speed. This move always goes first.
Power
40
Acc.
100
PP
20
Power
-
Acc.
-
PP
15
Power
90
Acc.
100
PP
15
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Power
-
Acc.
100
PP
20
Power
60
Acc.
100
PP
12
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Power
80
Acc.
80
PP
20
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Power
120
Acc.
100
PP
8
Power
90
Acc.
100
PP
10
Power
65
Acc.
100
PP
15
Power
40
Acc.
100
PP
30